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Rico

Damage Dealer Super Rare Ranked · Legendary Center Stage Brawl Ball
61.7%Win rate on Center Stage
781Games here
0.2%Pick rate
55Trust Score
1. of 105Rank on this map
−2.5Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 70.BreadthCounter safetyStar rate
Win rate 96.58.7 %
Popularity 70.0.92 %
Breadth 98.61% of maps
Counter safety 94.45.8 %
Star rate 73.26.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/19, 16 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 52.3% from 1,855 appearances08/05 — 52.7% from 4,009 appearances08/06 — 51.2% from 2,254 appearances08/07 — 53.8% from 1,093 appearances08/08 — 51.8% from 1,203 appearances08/09 — 51.6% from 1,449 appearances08/10 — 54.4% from 3,617 appearances08/11 — 54.1% from 6,878 appearances08/12 — 54.7% from 4,794 appearances08/13 — 52.2% from 2,699 appearances08/14 — 55.0% from 1,958 appearances08/15 — 54.3% from 1,403 appearances08/16 — 53.6% from 1,523 appearances08/17 — 54.6% from 1,283 appearances08/18 — 53.1% from 1,344 appearances08/19 — 51.9% from 472 appearances
52.3%08/04 51.9%08/19

Pick rate

08/04 — 6.3% from 1,855 appearances08/05 — 6.2% from 4,009 appearances08/06 — 6.5% from 2,254 appearances08/07 — 6.7% from 1,093 appearances08/08 — 6.6% from 1,203 appearances08/09 — 6.6% from 1,449 appearances08/10 — 6.3% from 3,617 appearances08/11 — 6.2% from 6,878 appearances08/12 — 6.1% from 4,794 appearances08/13 — 6.0% from 2,699 appearances08/14 — 6.0% from 1,958 appearances08/15 — 5.5% from 1,403 appearances08/16 — 5.6% from 1,523 appearances08/17 — 5.7% from 1,283 appearances08/18 — 5.6% from 1,344 appearances08/19 — 5.9% from 472 appearances
6.3%08/04 5.9%08/19

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Silver to Masters the win rate drops by 2.5 points (regression 53.8% to 51.4%). Higher up he gets outplayed.

Silver — 49.6% from 814 gamesGold — 56.0% from 17,409 gamesDiamond — 53.0% from 23,597 gamesMythic — 51.3% from 113,829 gamesLegendary — 53.6% from 39,064 gamesMasters — 58.3% from 1,134 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Jacky 65.4% 885 games Ash 61.0% 4,098 games Bibi 59.3% 11,863 games Doug 60.9% 2,245 games Bolt 59.2% 1,652 games Bull 57.1% 9,010 games

Who plays him best

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 93 53.3% 78.5%
2 ポテトきゅん Legendary 32 43.6% 84.4%
3 リヴァイ🍥 Legendary 27 41.3% 81.5%
4 OTTK|くっきー Legendary 23 41.1% 87.0%
5 看我暑假pro Legendary 24 40.7% 83.3%