Only Double Swoosh. 08/05 to 08/16, 8 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/16.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.9 — rewards skill: from Diamond to Masters the win rate climbs by 7.9 points (regression 42.9% to 50.8%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
61.0%
3,077 games
Ash
59.2%
5,006 games
Surge
56.2%
12,754 games
Stu
56.1%
14,427 games
Pearl
56.3%
5,902 games
Bo
55.0%
7,772 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list