Wins early — in Knockout 1.7 points better in short rounds than in long ones (49.6% against 48.0%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.8 — rewards skill: from Diamond to Legendary the win rate climbs by 2.8 points (regression 45.8% to 48.5%). The higher the tier, the better he does.
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
60.0%
3,228 games
Pearl
54.8%
2,435 games
Brock
52.8%
24,430 games
Mr. P
54.6%
1,732 games
Tick
52.8%
10,385 games
Edgar
52.0%
13,115 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list