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Rico

Damage Dealer Super Rare Ranked · Legendary Open Business Hot Zone
52.3%Win rate on Open Business
763Games here
0.4%Pick rate
54Trust Score
34. of 105Rank on this map
+10.3Skill bonus

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 34.Star rate
Win rate 55.50.1 %
Popularity 57.0.77 %
Breadth 99.63% of maps
Counter safety 34.30.5 %
Star rate 59.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/04 to 08/25, 21 days. 4 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 50.6% from 85 appearances08/05 — 45.8% from 249 appearances08/06 — 49.8% from 207 appearances08/07 — 39.2% from 102 appearances08/08 — 46.0% from 161 appearances08/09 — 45.2% from 146 appearances08/10 — 46.1% from 425 appearances08/11 — 48.5% from 668 appearances08/12 — 50.2% from 689 appearances08/13 — 51.1% from 323 appearances08/14 — 51.4% from 259 appearances08/15 — 43.9% from 221 appearances08/16 — 50.4% from 238 appearances08/17 — 50.7% from 215 appearances08/18 — 40.3% from 201 appearances08/19 — 44.0% from 91 appearances08/21 — 60.2% from 103 appearances08/22 — 57.6% from 99 appearances08/23 — 57.3% from 103 appearances08/24 — 50.9% from 224 appearances08/25 — 46.3% from 214 appearances
50.6%08/04 46.3%08/25

Pick rate

08/04 — 0.3% from 85 appearances08/05 — 0.4% from 249 appearances08/06 — 0.6% from 207 appearances08/07 — 0.7% from 102 appearances08/08 — 0.9% from 161 appearances08/09 — 0.7% from 146 appearances08/10 — 0.8% from 425 appearances08/11 — 0.6% from 668 appearances08/12 — 0.9% from 689 appearances08/13 — 0.8% from 323 appearances08/14 — 0.8% from 259 appearances08/15 — 0.9% from 221 appearances08/16 — 0.9% from 238 appearances08/17 — 1.0% from 215 appearances08/18 — 0.9% from 201 appearances08/19 — 1.2% from 91 appearances08/21 — 2.7% from 103 appearances08/22 — 1.8% from 99 appearances08/23 — 1.4% from 103 appearances08/24 — 1.9% from 224 appearances08/25 — 1.8% from 214 appearances
0.3%08/04 1.8%08/25

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.3 — rewards skill: from Bronze to Masters the win rate climbs by 10.3 points (regression 36.8% to 47.1%). The higher the tier, the better he does.

Bronze — 65.3% from 377 gamesSilver — 39.5% from 674 gamesGold — 37.3% from 5,168 gamesDiamond — 42.1% from 5,376 gamesMythic — 42.8% from 17,141 gamesLegendary — 48.5% from 5,063 gamesMasters — 50.0% from 398 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Stu 52.4% 2,031 games Ash 55.1% 510 games Bolt 53.7% 630 games Doug 52.4% 977 games Jacky 57.1% 210 games Kenji 50.2% 1,259 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.4% 67.6%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.9% 82.4%
5 Quien es A_polo Masters 30 41.9% 83.3%