Wins early — in Knockout 1.7 points better in short rounds than in long ones (49.6% against 48.0%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/18, 8 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.6 — rewards skill: from Gold to Masters the win rate climbs by 16.6 points (regression 38.6% to 55.2%). The higher the tier, the better he does.
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
58.6%
1,140 games
Chuck
57.8%
825 games
Mico
56.5%
883 games
Bolt
58.9%
207 games
Jessie
51.5%
1,945 games
Nita
51.9%
1,332 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list