My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Masters Safe Zone Heist
60.4%Win rate on Safe Zone
906Games here
0.6%Pick rate
57Trust Score
2. of 105Rank on this map
+9.3Skill bonus

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 52.
Win rate 77.55.8 %
Popularity 92.3.95 %
Breadth 99.63% of maps
Counter safety 60.36.1 %
Star rate 52.13.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/06 to 08/11, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/11.

Win rate

08/06 — 42.9% from 112 appearances08/09 — 57.4% from 61 appearances08/10 — 46.2% from 91 appearances08/11 — 55.2% from 67 appearances
42.9%08/06 55.2%08/11

Pick rate

08/06 — 6.3% from 112 appearances08/09 — 6.1% from 61 appearances08/10 — 4.7% from 91 appearances08/11 — 3.2% from 67 appearances
6.3%08/06 3.2%08/11

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.3 — rewards skill: from Bronze to Masters the win rate climbs by 9.3 points (regression 41.4% to 50.7%). The higher the tier, the better he does.

Bronze — 59.9% from 411 gamesSilver — 45.5% from 1,153 gamesGold — 45.2% from 12,140 gamesDiamond — 45.0% from 14,855 gamesMythic — 46.7% from 57,011 gamesLegendary — 53.4% from 9,854 gamesMasters — 51.6% from 642 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Mico 57.3% 12,354 games Nori 56.6% 23,503 games Chuck 55.6% 10,018 games Bibi 55.6% 4,248 games Bull 54.8% 7,415 games Melodie 54.1% 5,204 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.5% 67.6%
2 看我暑假pro Masters 35 43.5% 82.9%
3 ポテトきゅん Legendary 48 43.3% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%