Wins early — in Knockout 1.7 points better in short rounds than in long ones (49.6% against 48.0%, split at 109 s). A pick for pace — if the game drags on, it works against him.
Only Triple Dribble. 08/04 to 08/19, 16 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.0 — rewards skill: from Gold to Masters the win rate climbs by 10.0 points (regression 44.7% to 54.8%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.
Jacky
59.7%
5,050 games
Bibi
58.1%
33,588 games
Doug
56.8%
8,501 games
Rosa
57.7%
2,541 games
Ash
56.9%
4,247 games
Edgar
55.3%
29,529 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list