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← Overview

Rico

Damage Dealer Super Rare Ranked · Diamond Undermine Gem Grab
51.8%Win rate on Undermine
4,007Games here
5.5%Pick rate
79Trust Score
12. of 105Rank on this map

History

Only Undermine. 08/04 to 08/21, 14 days. 10 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 45.7% from 184 appearances08/05 — 48.6% from 669 appearances08/06 — 51.2% from 651 appearances08/11 — 32.8% from 119 appearances08/12 — 52.6% from 308 appearances08/13 — 40.4% from 379 appearances08/14 — 49.5% from 467 appearances08/15 — 52.1% from 534 appearances08/16 — 53.1% from 606 appearances08/17 — 49.9% from 599 appearances08/18 — 51.7% from 601 appearances08/19 — 47.8% from 182 appearances08/20 — 51.9% from 2,313 appearances08/21 — 51.7% from 1,694 appearances
45.7%08/04 51.7%08/21

Pick rate

08/04 — 3.0% from 184 appearances08/05 — 3.4% from 669 appearances08/06 — 3.5% from 651 appearances08/11 — 3.4% from 119 appearances08/12 — 3.3% from 308 appearances08/13 — 2.8% from 379 appearances08/14 — 3.2% from 467 appearances08/15 — 3.3% from 534 appearances08/16 — 3.4% from 606 appearances08/17 — 3.1% from 599 appearances08/18 — 3.4% from 601 appearances08/19 — 3.8% from 182 appearances08/20 — 5.9% from 2,313 appearances08/21 — 5.1% from 1,694 appearances
3.0%08/04 5.1%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.4% from 4,030 gamesDiamond — 50.5% from 9,459 gamesMythic — 49.9% from 75,444 gamesLegendary — 51.2% from 28,308 gamesMasters — 54.4% from 990 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Rico counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Rico anyway — even where Rico wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 65.0% 634 games Ash 59.1% 521 games Tara 60.6% 350 games Stu 55.8% 1,260 games Pearl 58.2% 452 games Edgar 54.6% 1,703 games

Who plays him best

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 누구세요 Diamond 32 37.3% 59.4%
2 Tototel Diamond 23 36.2% 60.9%
3 虹ジーニョ Mythic 20 35.4% 60.0%
4 迅速なブロック Diamond 41 35.1% 48.8%
5 oruka Diamond 26 35.1% 53.8%