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Rico

Damage Dealer Super Rare Ranked · Mythic Undermine Gem Grab
52.0%Win rate on Undermine
3,396Games here
0.6%Pick rate
77Trust Score
12. of 105Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 54.
Win rate 95.53.0 %
Popularity 83.1.25 %
Breadth 92.46% of maps
Counter safety 71.37.3 %
Star rate 54.26.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/23, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 53.5% from 826 appearances08/05 — 49.5% from 2,894 appearances08/06 — 49.7% from 2,117 appearances08/07 — 54.6% from 518 appearances08/08 — 47.8% from 494 appearances08/09 — 48.1% from 541 appearances08/10 — 45.5% from 1,395 appearances08/11 — 50.0% from 5,450 appearances08/12 — 49.6% from 8,968 appearances08/13 — 50.2% from 9,227 appearances08/14 — 50.3% from 8,521 appearances08/15 — 51.0% from 8,398 appearances08/16 — 50.1% from 8,390 appearances08/17 — 49.6% from 7,974 appearances08/18 — 48.9% from 7,356 appearances08/19 — 48.4% from 2,039 appearances08/21 — 52.5% from 1,181 appearances08/22 — 52.0% from 1,280 appearances08/23 — 52.7% from 651 appearances
53.5%08/04 52.7%08/23

Pick rate

08/04 — 3.3% from 826 appearances08/05 — 3.2% from 2,894 appearances08/06 — 3.3% from 2,117 appearances08/07 — 3.4% from 518 appearances08/08 — 3.3% from 494 appearances08/09 — 3.4% from 541 appearances08/10 — 3.3% from 1,395 appearances08/11 — 3.6% from 5,450 appearances08/12 — 3.7% from 8,968 appearances08/13 — 3.7% from 9,227 appearances08/14 — 3.7% from 8,521 appearances08/15 — 3.8% from 8,398 appearances08/16 — 3.9% from 8,390 appearances08/17 — 3.7% from 7,974 appearances08/18 — 3.9% from 7,356 appearances08/19 — 4.0% from 2,039 appearances08/21 — 5.5% from 1,181 appearances08/22 — 5.7% from 1,280 appearances08/23 — 5.7% from 651 appearances
3.3%08/04 5.7%08/23

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 49.1% from 599 gamesGold — 51.8% from 8,538 gamesDiamond — 51.1% from 14,894 gamesMythic — 50.0% from 78,706 gamesLegendary — 51.3% from 29,162 gamesMasters — 54.4% from 990 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.6% 3,609 games Ash 59.9% 2,837 games Stu 57.4% 6,800 games Doug 59.7% 849 games Max 56.6% 4,778 games Surge 56.0% 7,503 games

Who plays him best

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 91 52.6% 78.0%
2 ポテトきゅん Legendary 32 43.3% 84.4%
3 OTTK|くっきー Legendary 23 40.8% 87.0%
4 看我暑假pro Legendary 24 40.4% 83.3%
5 エタノール中毒者 Mythic 22 39.3% 81.8%