Best map: Hard Rock Mine with 54.7% from 18,846 games.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 17 days. 13 earlier days are left out — below 333 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Bronze to Masters the win rate climbs by 4.6 points (regression 44.7% to 49.2%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
50.1% | 10868 | 94 | ||
Dry Season ![]() |
47.1% | 6138 | 86 | ||
Hideout ![]() |
45.3% | 5623 | 84 | ||
Shooting Star ![]() |
43.7% | 4794 | 82 |
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
2,012 games
Tick
53.5%
4,945 games
Mr. P
58.5%
410 games
Brock
52.5%
11,045 games
Mico
54.5%
888 games
Mortis
51.9%
6,065 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 136 | 50.4% | 67.6% |
| 2 | 看我暑假pro | Masters | 35 | 43.4% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.2% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 42.9% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 41.9% | 83.3% |