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EN

Rico

Damage Dealer Super Rare Ranked · Gold Bounty
46.1%Win rate in Bounty
39,893Games
100Trust Score
61. of 105Rank in Bounty
+4.6Skill bonus

Best map: Center Stage with 55.0% from 27,038 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 38.PopularityBreadthCounter safetyStar rate
Win rate 38.46.1 %
Popularity 89.2.19 %
Breadth 63.20% of maps
Counter safety 40.30.9 %
Star rate 61.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 44.0% from 150 appearances08/05 — 48.8% from 529 appearances08/06 — 43.4% from 343 appearances08/20 — 46.6% from 7,241 appearances08/21 — 46.6% from 7,625 appearances08/22 — 45.9% from 5,049 appearances08/23 — 46.1% from 4,776 appearances08/24 — 45.7% from 8,295 appearances08/25 — 46.0% from 6,779 appearances08/26 — 46.9% from 128 appearances
44.0%08/04 46.9%08/26

Pick rate

08/04 — 2.3% from 150 appearances08/05 — 2.8% from 529 appearances08/06 — 2.8% from 343 appearances08/20 — 2.0% from 7,241 appearances08/21 — 2.2% from 7,625 appearances08/22 — 2.1% from 5,049 appearances08/23 — 2.2% from 4,776 appearances08/24 — 2.3% from 8,295 appearances08/25 — 2.2% from 6,779 appearances08/26 — 2.5% from 128 appearances
2.3%08/04 2.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.6 — rewards skill: from Bronze to Masters the win rate climbs by 4.6 points (regression 44.7% to 49.2%). The higher the tier, the better he does.

Bronze — 61.5% from 1,507 gamesSilver — 44.8% from 3,810 gamesGold — 46.1% from 41,155 gamesDiamond — 46.6% from 45,303 gamesMythic — 47.2% from 157,458 gamesLegendary — 50.5% from 29,664 gamesMasters — 56.3% from 1,365 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 48.3%
12891 97
Dry Season Bounty 45.6%
9547 92
Hideout Bounty 45.1%
9206 92
Shooting Star Bounty 44.5%
8249 90

Against whom

Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.9% 1,986 games Tick 53.8% 4,856 games Brock 52.6% 10,897 games Mr. P 58.1% 403 games Doug 56.5% 453 games Mico 54.5% 870 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.5% 67.6%
2 看我暑假pro Masters 35 43.5% 82.9%
3 ポテトきゅん Legendary 48 43.3% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.1% 83.3%