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Rico

Damage Dealer Super Rare Ranked · Legendary Brawl Ball
56.9%Win rate in Brawl Ball
12,862Games
97Trust Score
2. of 105Rank in Brawl Ball

Best map: Sneaky Fields with 59.4% from 2,767 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 76.
Win rate 95.56.9 %
Popularity 95.3.07 %
Breadth 99.60% of maps
Counter safety 93.45.4 %
Star rate 76.25.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.9% and has not shifted measurably of late.

Win rate

08/03 — 49.9% from 1,219 appearances08/04 — 52.5% from 6,537 appearances08/05 — 53.1% from 14,936 appearances08/06 — 52.3% from 8,212 appearances08/07 — 53.4% from 3,869 appearances08/08 — 54.0% from 4,445 appearances08/09 — 51.4% from 5,661 appearances08/10 — 53.7% from 14,626 appearances08/11 — 53.0% from 26,997 appearances08/12 — 53.2% from 19,617 appearances08/13 — 53.5% from 10,985 appearances08/14 — 52.6% from 8,230 appearances08/15 — 53.2% from 6,127 appearances08/16 — 52.6% from 6,639 appearances08/17 — 53.1% from 5,650 appearances08/18 — 52.9% from 5,825 appearances08/19 — 51.1% from 2,095 appearances08/21 — 61.1% from 1,145 appearances08/22 — 58.8% from 1,708 appearances08/23 — 57.1% from 2,318 appearances08/24 — 55.9% from 3,765 appearances08/25 — 55.6% from 3,859 appearances
49.9%08/03 55.6%08/25

Pick rate

08/03 — 5.4% from 1,219 appearances08/04 — 5.6% from 6,537 appearances08/05 — 5.8% from 14,936 appearances08/06 — 6.0% from 8,212 appearances08/07 — 6.1% from 3,869 appearances08/08 — 6.3% from 4,445 appearances08/09 — 6.5% from 5,661 appearances08/10 — 6.4% from 14,626 appearances08/11 — 6.2% from 26,997 appearances08/12 — 6.3% from 19,617 appearances08/13 — 6.2% from 10,985 appearances08/14 — 6.4% from 8,230 appearances08/15 — 6.1% from 6,127 appearances08/16 — 6.2% from 6,639 appearances08/17 — 6.2% from 5,650 appearances08/18 — 6.2% from 5,825 appearances08/19 — 6.5% from 2,095 appearances08/21 — 6.0% from 1,145 appearances08/22 — 6.2% from 1,708 appearances08/23 — 5.9% from 2,318 appearances08/24 — 6.1% from 3,765 appearances08/25 — 6.2% from 3,859 appearances
5.4%08/03 6.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 55.6% from 1,817 gamesSilver — 49.3% from 5,709 gamesGold — 52.5% from 85,374 gamesDiamond — 51.7% from 106,165 gamesMythic — 50.6% from 445,805 gamesLegendary — 53.3% from 165,170 gamesMasters — 56.8% from 4,606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 59.4%
2767 74
Spiraling Out Brawl Ball 57.3%
2634 73
Center Stage Brawl Ball 57.3%
2029 69
Triple Dribble Brawl Ball 56.0%
2633 73
Pinball Dreams Brawl Ball 54.8%
2516 72
Pinhole Punt Brawl Ball+Mythic + Masters 52.6%
346 43
Beach Ball Brawl Ball+Mythic + Masters 47.9%
286 40

Against whom

Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 61.4% 6,543 games Jacky 63.2% 1,548 games Doug 60.9% 3,599 games Bibi 59.1% 18,963 games Bull 56.9% 14,745 games Bolt 58.3% 2,592 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 122 51.2% 70.5%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%