Best map: Sneaky Fields with 59.4% from 2,767 games.
Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 3.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
59.4% | 2767 | 74 | ||
Spiraling Out ![]() |
57.3% | 2634 | 73 | ||
Center Stage ![]() |
57.3% | 2029 | 69 | ||
Triple Dribble ![]() |
56.0% | 2633 | 73 | ||
Pinball Dreams ![]() |
54.8% | 2516 | 72 | ||
Pinhole Punt +Mythic + Masters |
52.6% | 346 | 43 | ||
Beach Ball +Mythic + Masters |
47.9% | 286 | 40 |
Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
61.4%
6,543 games
Jacky
63.2%
1,548 games
Doug
60.9%
3,599 games
Bibi
59.1%
18,963 games
Bull
56.9%
14,745 games
Bolt
58.3%
2,592 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 122 | 51.2% | 70.5% |
| 2 | 看我暑假pro | Masters | 35 | 43.4% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.2% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 43.0% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 42.0% | 83.3% |