Best map: Hard Rock Mine with 54.7% from 18,618 games.
Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 49.2% to 51.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
54.7% | 18618 | 100 | ||
Gem Fort ![]() |
52.1% | 13646 | 98 | ||
Undermine ![]() |
51.8% | 13621 | 98 | ||
Rustic Arcade ![]() |
49.7% | 7481 | 89 | ||
Double Swoosh ![]() |
47.6% | 5792 | 85 | ||
Crystal Arcade prev. season |
47.4% | 4159 | 80 | ||
Deathcap Trap prev. season |
47.1% | 3642 | 78 |
Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
Rico counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.5%
5,942 games
Ash
60.6%
4,944 games
Stu
57.2%
11,950 games
Damian
57.5%
2,578 games
Clancy
58.1%
1,493 games
Pearl
56.4%
4,177 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 136 | 50.5% | 67.6% |
| 2 | 看我暑假pro | Masters | 35 | 43.5% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.3% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 43.0% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 42.1% | 83.3% |