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EN

Rico

Damage Dealer Super Rare Ranked · Gold Gem Grab
50.8%Win rate in Gem Grab
67,442Games
100Trust Score
28. of 105Rank in Gem Grab
+2.6Skill bonus

Best map: Center Stage with 54.9% from 28,123 games.

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 52.
Win rate 68.50.8 %
Popularity 92.2.86 %
Breadth 62.20% of maps
Counter safety 67.35.0 %
Star rate 52.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/03 — 47.4% from 78 appearances08/04 — 48.3% from 302 appearances08/05 — 50.5% from 780 appearances08/06 — 51.7% from 605 appearances08/20 — 51.5% from 12,992 appearances08/21 — 51.0% from 12,395 appearances08/22 — 50.8% from 8,534 appearances08/23 — 50.9% from 7,969 appearances08/24 — 50.6% from 12,798 appearances08/25 — 50.1% from 10,767 appearances08/26 — 51.2% from 1,987 appearances
47.4%08/03 51.2%08/26

Pick rate

08/03 — 2.2% from 78 appearances08/04 — 2.6% from 302 appearances08/05 — 2.6% from 780 appearances08/06 — 2.8% from 605 appearances08/20 — 2.9% from 12,992 appearances08/21 — 2.9% from 12,395 appearances08/22 — 2.9% from 8,534 appearances08/23 — 3.0% from 7,969 appearances08/24 — 2.8% from 12,798 appearances08/25 — 2.6% from 10,767 appearances08/26 — 2.7% from 1,987 appearances
2.2%08/03 2.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 49.2% to 51.8%). The higher the tier, the better he does.

Bronze — 58.4% from 2,075 gamesSilver — 48.5% from 5,493 gamesGold — 50.8% from 69,563 gamesDiamond — 50.9% from 92,756 gamesMythic — 50.3% from 440,757 gamesLegendary — 52.5% from 183,644 gamesMasters — 51.8% from 7,383 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 54.1%
20915 100
Gem Fort Gem Grab 51.2%
14666 99
Undermine Gem Grab 51.0%
14950 99
Rustic Arcade Gem Grab 47.7%
9557 92
Crystal Arcade Gem Grab+Diamondprev. season 47.3%
4429 81
Deathcap Trap Gem Grab+Diamondprev. season 46.9%
3902 79
Double Swoosh Gem Grab 44.6%
7354 88

Against whom

Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.7% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.6% 6,137 games Ash 60.6% 5,158 games Stu 57.2% 12,370 games Damian 57.7% 2,693 games Clancy 57.9% 1,550 games Bo 55.5% 11,509 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.3% 67.6%
2 看我暑假pro Masters 35 43.2% 82.9%
3 ポテトきゅん Legendary 48 43.1% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.8% 82.4%
5 Quien es A_polo Masters 30 41.8% 83.3%