Best map: Center Stage with 54.9% from 28,123 games.
Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 49.2% to 51.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
54.1% | 20915 | 100 | ||
Gem Fort ![]() |
51.2% | 14666 | 99 | ||
Undermine ![]() |
51.0% | 14950 | 99 | ||
Rustic Arcade ![]() |
47.7% | 9557 | 92 | ||
Crystal Arcade +Diamondprev. season |
47.3% | 4429 | 81 | ||
Deathcap Trap +Diamondprev. season |
46.9% | 3902 | 79 | ||
Double Swoosh ![]() |
44.6% | 7354 | 88 |
Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.7% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
Rico counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.6%
6,137 games
Ash
60.6%
5,158 games
Stu
57.2%
12,370 games
Damian
57.7%
2,693 games
Clancy
57.9%
1,550 games
Bo
55.5%
11,509 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 136 | 50.3% | 67.6% |
| 2 | 看我暑假pro | Masters | 35 | 43.2% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.1% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 42.8% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 41.8% | 83.3% |