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EN

Rico

Damage Dealer Super Rare Ranked · Mythic Gem Grab
52.4%Win rate in Gem Grab
30,655Games
100Trust Score
5. of 105Rank in Gem Grab
+2.6Skill bonus

Best map: Hard Rock Mine with 54.8% from 8,440 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 52.
Win rate 92.52.4 %
Popularity 96.3.79 %
Breadth 96.50% of maps
Counter safety 69.37.4 %
Star rate 52.24.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 54.0% from 711 appearances08/04 — 51.0% from 4,312 appearances08/05 — 50.2% from 15,975 appearances08/06 — 49.6% from 10,971 appearances08/07 — 51.1% from 2,691 appearances08/08 — 48.3% from 2,501 appearances08/09 — 50.4% from 2,812 appearances08/10 — 48.2% from 8,027 appearances08/11 — 49.6% from 28,658 appearances08/12 — 50.1% from 47,771 appearances08/13 — 50.4% from 49,886 appearances08/14 — 50.5% from 47,381 appearances08/15 — 50.3% from 45,604 appearances08/16 — 50.3% from 44,716 appearances08/17 — 50.0% from 44,130 appearances08/18 — 49.7% from 40,465 appearances08/19 — 50.2% from 11,044 appearances08/20 — 51.8% from 1,322 appearances08/21 — 52.6% from 5,604 appearances08/22 — 53.4% from 5,936 appearances08/23 — 53.3% from 5,575 appearances08/24 — 51.9% from 7,477 appearances08/25 — 50.9% from 4,741 appearances
54.0%08/03 50.9%08/25

Pick rate

08/03 — 2.4% from 711 appearances08/04 — 2.6% from 4,312 appearances08/05 — 2.5% from 15,975 appearances08/06 — 2.5% from 10,971 appearances08/07 — 2.6% from 2,691 appearances08/08 — 2.5% from 2,501 appearances08/09 — 2.6% from 2,812 appearances08/10 — 2.7% from 8,027 appearances08/11 — 2.7% from 28,658 appearances08/12 — 2.8% from 47,771 appearances08/13 — 2.9% from 49,886 appearances08/14 — 2.9% from 47,381 appearances08/15 — 3.0% from 45,604 appearances08/16 — 3.0% from 44,716 appearances08/17 — 2.9% from 44,130 appearances08/18 — 3.1% from 40,465 appearances08/19 — 3.1% from 11,044 appearances08/20 — 5.8% from 1,322 appearances08/21 — 5.2% from 5,604 appearances08/22 — 5.0% from 5,936 appearances08/23 — 5.1% from 5,575 appearances08/24 — 4.8% from 7,477 appearances08/25 — 4.7% from 4,741 appearances
2.4%08/03 4.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 49.2% to 51.8%). The higher the tier, the better he does.

Bronze — 58.8% from 1,877 gamesSilver — 48.5% from 5,120 gamesGold — 50.9% from 65,359 gamesDiamond — 50.9% from 90,620 gamesMythic — 50.3% from 438,676 gamesLegendary — 52.5% from 182,286 gamesMasters — 51.8% from 7,338 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 54.8%
8440 90
Gem Fort Gem Grab 53.4%
8021 90
Undermine Gem Grab 51.8%
6954 88
Rustic Arcade Gem Grab 51.4%
4114 80
Crystal Arcade Gem Grabprev. season 49.0%
53678 100
Deathcap Trap Gem Grabprev. season 48.9%
37452 100
Double Swoosh Gem Grab 46.4%
3126 76

Against whom

Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.5% 5,866 games Ash 60.5% 4,848 games Stu 57.4% 11,708 games Clancy 58.4% 1,467 games Damian 57.4% 2,528 games Pearl 56.4% 4,103 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 122 51.2% 70.5%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.3% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%