My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Rico

Damage Dealer Super Rare Ranked · Pro Heist
55.8%Win rate in Heist
2,735Games
74Trust Score
5. of 75Rank in Heist
+8.4Skill bonus

Best map: Safe Zone with 51.4% from 652 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 52.
Win rate 79.55.8 %
Popularity 92.3.97 %
Breadth 99.60% of maps
Counter safety 60.36.1 %
Star rate 52.13.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 42.9% to 51.3%). The higher the tier, the better he does.

Bronze — 61.9% from 2,532 gamesSilver — 46.6% from 7,108 gamesGold — 45.8% from 78,384 gamesDiamond — 46.4% from 83,267 gamesMythic — 47.8% from 284,162 gamesLegendary — 52.5% from 68,850 gamesMasters — 55.8% from 2,721 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro). Filtered to Heist: 1 of 1 maps. Almost every row here is too thin for Pro alone and adds Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 51.4%
652 52

Against whom

Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.4% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 57.3% 12,233 games Nori 56.7% 23,192 games Chuck 55.6% 9,907 games Bibi 55.6% 4,208 games Bull 54.8% 7,342 games Melodie 54.1% 5,159 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 134 50.9% 68.7%
2 看我暑假pro Masters 35 43.4% 82.9%
3 ポテトきゅん Legendary 48 43.3% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%