Best map: Hard Rock Mine with 53.7% from 1,262 games.
Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 42.9% to 51.3%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
48.6% | 1417 | 64 | ||
Bridge Too Far ![]() |
47.7% | 1201 | 61 | ||
Pit Stop ![]() |
46.5% | 1135 | 60 | ||
Safe(r) Zone ![]() |
45.9% | 1112 | 60 | ||
Safe Zone ![]() |
45.2% | 1095 | 60 | ||
Kaboom Canyon ![]() |
44.4% | 986 | 58 |
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.4% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Rico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
57.3%
12,233 games
Nori
56.7%
23,192 games
Chuck
55.6%
9,907 games
Bibi
55.6%
4,208 games
Bull
54.8%
7,342 games
Melodie
54.1%
5,159 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 134 | 50.9% | 68.7% |
| 2 | 看我暑假pro | Masters | 35 | 43.4% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.3% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 43.0% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 42.0% | 83.3% |