Best map: Hard Rock Mine with 54.5% from 8,928 games.
Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 35.9% to 46.6%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Mythic). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
48.8% | 1621 | 66 | ||
Open Business ![]() |
47.8% | 1407 | 64 | ||
Parallel Plays ![]() |
46.5% | 1024 | 59 | ||
Ring of Fire ![]() |
44.9% | 1941 | 68 |
Direct duels in Hot Zone: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
52.3%
2,048 games
Ash
55.0%
525 games
Bolt
53.6%
631 games
Doug
52.5%
985 games
Jacky
57.3%
211 games
Kenji
50.1%
1,282 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 136 | 50.4% | 67.6% |
| 2 | 看我暑假pro | Masters | 35 | 43.3% | 82.9% |
| 3 | ポテトきゅん | Legendary | 48 | 43.1% | 72.9% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Legendary | 34 | 42.8% | 82.4% |
| 5 | Quien es A_polo | Masters | 30 | 41.9% | 83.3% |