My roster

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EN

Rico

Damage Dealer Super Rare Ranked · Mythic Knockout
51.6%Win rate in Knockout
16,178Games
100Trust Score
11. of 105Rank in Knockout
+7.6Skill bonus

Best map: Hard Rock Mine with 54.6% from 8,313 games.

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 71.
Win rate 88.51.6 %
Popularity 89.2.51 %
Breadth 96.47% of maps
Counter safety 72.38.8 %
Star rate 71.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 50.2% from 412 appearances08/04 — 50.2% from 2,724 appearances08/05 — 48.7% from 10,224 appearances08/06 — 49.8% from 7,322 appearances08/07 — 49.3% from 1,722 appearances08/08 — 49.7% from 1,524 appearances08/09 — 48.5% from 1,803 appearances08/10 — 49.9% from 4,843 appearances08/11 — 49.0% from 17,502 appearances08/12 — 49.3% from 28,693 appearances08/13 — 49.6% from 30,363 appearances08/14 — 49.1% from 29,408 appearances08/15 — 49.2% from 28,239 appearances08/16 — 48.3% from 27,974 appearances08/17 — 48.5% from 27,955 appearances08/18 — 48.8% from 24,873 appearances08/19 — 48.4% from 6,837 appearances08/20 — 57.2% from 670 appearances08/21 — 52.3% from 2,826 appearances08/22 — 50.7% from 3,112 appearances08/23 — 50.9% from 2,923 appearances08/24 — 53.1% from 4,176 appearances08/25 — 48.9% from 2,471 appearances
50.2%08/03 48.9%08/25

Pick rate

08/03 — 2.4% from 412 appearances08/04 — 2.6% from 2,724 appearances08/05 — 2.7% from 10,224 appearances08/06 — 2.7% from 7,322 appearances08/07 — 2.7% from 1,722 appearances08/08 — 2.5% from 1,524 appearances08/09 — 2.8% from 1,803 appearances08/10 — 2.7% from 4,843 appearances08/11 — 2.7% from 17,502 appearances08/12 — 2.8% from 28,693 appearances08/13 — 3.0% from 30,363 appearances08/14 — 3.0% from 29,408 appearances08/15 — 3.1% from 28,239 appearances08/16 — 3.1% from 27,974 appearances08/17 — 3.1% from 27,955 appearances08/18 — 3.1% from 24,873 appearances08/19 — 3.2% from 6,837 appearances08/20 — 3.6% from 670 appearances08/21 — 3.0% from 2,826 appearances08/22 — 3.1% from 3,112 appearances08/23 — 3.1% from 2,923 appearances08/24 — 3.2% from 4,176 appearances08/25 — 3.2% from 2,471 appearances
2.4%08/03 3.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.6 — rewards skill: from Bronze to Masters the win rate climbs by 7.6 points (regression 44.8% to 52.4%). The higher the tier, the better he does.

Bronze — 63.1% from 1,643 gamesSilver — 46.6% from 4,372 gamesGold — 47.8% from 56,399 gamesDiamond — 48.1% from 66,497 gamesMythic — 49.2% from 268,832 gamesLegendary — 53.1% from 73,521 gamesMasters — 54.6% from 3,051 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 53.0%
8333 90
New Horizons Knockout 52.0%
3718 78
Out in the Open Knockout 51.1%
2257 71
Flaring Phoenix Knockout 45.3%
1870 68

Against whom

Direct duels in Knockout: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Grom in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.8% 2,224 games Gray 56.4% 5,677 games Pearl 56.9% 2,663 games Doug 58.5% 738 games Brock 54.4% 20,090 games Edgar 54.2% 18,852 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 122 51.2% 70.5%
2 看我暑假pro Legendary 32 43.8% 87.5%
3 ポテトきゅん Legendary 48 43.2% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 43.0% 82.4%
5 Quien es A_polo Masters 30 42.0% 83.3%