Best map: Safe(r) Zone with 50.0% from 10 games.
Wins late — in Knockout 24.1 points better in long rounds than in short ones (45.6% against 21.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +38.3 — rewards skill: from Bronze to Masters the win rate climbs by 38.3 points (regression 26.8% to 65.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
50.0% | 10 | 0 | ||
Rustic Arcade ![]() |
42.9% | 14 | 0 | ||
Undermine ![]() |
41.2% | 17 | 0 | ||
Center Stage ![]() |
36.4% | 11 | 0 | ||
Dry Season prev. season |
33.3% | 12 | 0 | ||
Ring of Fire ![]() |
30.0% | 10 | 0 | ||
Dueling Beetles ![]() |
20.0% | 10 | 0 | ||
Gem Fort ![]() |
23.1% | 13 | 0 | ||
Triple Dribble ![]() |
23.1% | 13 | 0 | ||
Layer Cake ![]() |
18.2% | 11 | 0 | ||
Hard Rock Mine ![]() |
21.4% | 14 | 0 | ||
New Horizons ![]() |
21.4% | 14 | 0 | ||
Hideout ![]() |
16.7% | 12 | 0 | ||
Safe Zone ![]() |
16.7% | 12 | 0 | ||
Bridge Too Far prev. season |
15.4% | 13 | 0 | ||
Out in the Open ![]() |
15.4% | 13 | 0 | ||
Pit Stop ![]() |
15.4% | 13 | 0 | ||
Spiraling Out ![]() |
13.3% | 15 | 0 | ||
Sneaky Fields ![]() |
7.7% | 13 | 0 | ||
Flaring Phoenix prev. season |
0.0% | 12 | 0 | ||
Parallel Plays ![]() |
6.7% | 15 | 0 |
Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.6% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bull
64.3%
207 games
Rico
61.5%
296 games
Trunk
60.4%
240 games
Griff
57.1%
373 games
Frank
64.3%
129 games
Stu
66.7%
99 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zssmdi1 | Diamond | 31 | 36.8% | 67.7% |