Best map: Hard Rock Mine with 59.4% from 709 games.
Wins late — in Knockout 24.1 points better in long rounds than in short ones (45.6% against 21.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 13 days. 13 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.8 — rewards skill: from Bronze to Masters the win rate climbs by 37.8 points (regression 27.2% to 65.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
59.4% | 709 | 53 | ||
Double Swoosh ![]() |
56.5% | 777 | 55 | ||
Sneaky Fields ![]() |
56.9% | 555 | 50 | ||
Layer Cake ![]() |
58.7% | 298 | 40 | ||
Gem Fort ![]() |
56.6% | 479 | 48 | ||
Center Stage prev. season |
54.0% | 1110 | 60 | ||
Undermine prev. season |
53.8% | 682 | 53 | ||
Crystal Arcade prev. season |
53.8% | 325 | 42 | ||
Dueling Beetles prev. season |
52.6% | 470 | 47 | ||
Shooting Star ![]() |
52.5% | 318 | 41 | ||
Flaring Phoenix ![]() |
52.4% | 311 | 41 | ||
Out in the Open ![]() |
54.4% | 169 | 32 | ||
Triple Dribble prev. season |
51.1% | 417 | 45 | ||
Parallel Plays prev. season |
50.4% | 419 | 46 | ||
Ring of Fire ![]() |
54.0% | 137 | 29 | ||
Spiraling Out ![]() |
55.3% | 103 | 25 | ||
Open Business prev. season |
50.5% | 317 | 41 | ||
Bridge Too Far prev. season |
59.3% | 59 | 16 | ||
Rustic Arcade ![]() |
52.7% | 131 | 28 | ||
Belle's Rock ![]() |
52.3% | 128 | 28 | ||
Hideout ![]() |
50.5% | 186 | 33 | ||
Dry Season ![]() |
51.6% | 128 | 28 | ||
New Horizons ![]() |
51.5% | 103 | 25 | ||
Pinball Dreams prev. season |
47.6% | 336 | 42 | ||
Deathcap Trap prev. season |
48.7% | 187 | 33 | ||
Hot Potato prev. season |
47.8% | 186 | 33 | ||
Kaboom Canyon prev. season |
47.3% | 131 | 28 | ||
Safe Zone prev. season |
46.4% | 56 | 15 | ||
Safe(r) Zone ![]() |
45.2% | 31 | 7 | ||
Pit Stop ![]() |
26.5% | 49 | 13 |
Direct duels in Gem Grab: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.2% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.4%
186 games
Starr Nova
63.8%
279 games
Trunk
62.8%
258 games
Bo
61.2%
289 games
Doug
70.4%
108 games
Rico
58.9%
380 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zssmdi1 | Diamond | 31 | 36.6% | 67.7% |