Best map: Double Swoosh with 51.4% from 907 games.
Wins late — in Knockout 24.1 points better in long rounds than in short ones (45.6% against 21.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +31.6 — rewards skill: from Silver to Masters the win rate climbs by 31.6 points (regression 33.4% to 65.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
51.4% | 907 | 57 | ||
Center Stage ![]() |
47.1% | 501 | 48 | ||
Gem Fort ![]() |
44.7% | 611 | 51 | ||
Sneaky Fields ![]() |
44.3% | 652 | 52 | ||
Crystal Arcade prev. season |
28.0% | 25 | 3 | ||
Deathcap Trap prev. season |
26.1% | 23 | 2 | ||
Layer Cake ![]() |
39.5% | 370 | 44 | ||
Undermine ![]() |
39.6% | 493 | 48 | ||
Hard Rock Mine ![]() |
38.6% | 516 | 49 | ||
Dueling Beetles ![]() |
35.5% | 375 | 44 | ||
Flaring Phoenix ![]() |
34.7% | 418 | 45 | ||
Shooting Star ![]() |
34.4% | 395 | 45 | ||
Ring of Fire ![]() |
32.7% | 315 | 41 | ||
Triple Dribble ![]() |
32.8% | 332 | 42 | ||
Rustic Arcade ![]() |
29.9% | 281 | 40 | ||
Pinball Dreams ![]() |
29.5% | 312 | 41 | ||
Open Business ![]() |
29.9% | 348 | 43 | ||
Dry Season ![]() |
28.4% | 282 | 40 | ||
Out in the Open ![]() |
27.5% | 287 | 40 | ||
Hideout ![]() |
28.2% | 344 | 43 | ||
Spiraling Out ![]() |
27.4% | 329 | 42 | ||
Parallel Plays ![]() |
25.8% | 333 | 42 | ||
Kaboom Canyon ![]() |
21.7% | 267 | 39 | ||
New Horizons ![]() |
21.3% | 286 | 40 | ||
Belle's Rock ![]() |
18.6% | 258 | 38 | ||
Bridge Too Far ![]() |
16.4% | 214 | 35 | ||
Hot Potato ![]() |
19.7% | 320 | 41 | ||
Safe Zone ![]() |
14.8% | 244 | 37 | ||
Pit Stop ![]() |
14.4% | 270 | 39 | ||
Safe(r) Zone ![]() |
13.2% | 250 | 38 |
Direct duels in Gem Grab: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.8% against Nita in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.6%
170 games
Starr Nova
64.5%
251 games
Bo
62.9%
259 games
Trunk
62.8%
242 games
Rico
58.6%
348 games
Doug
69.0%
100 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zssmdi1 | Diamond | 31 | 37.1% | 67.7% |