Best map: Sneaky Fields with 56.1% from 2,891 games.
Wins late — in Knockout 24.1 points better in long rounds than in short ones (45.6% against 21.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/04 to 08/18, 15 days. 7 earlier days are left out — below 364 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +38.3 — rewards skill: from Bronze to Masters the win rate climbs by 38.3 points (regression 26.8% to 65.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
56.1% | 2891 | 74 | ||
Center Stage prev. season |
56.6% | 1625 | 66 | ||
Hard Rock Mine prev. season |
56.4% | 1163 | 61 | ||
Double Swoosh prev. season |
53.6% | 3528 | 77 | ||
Gem Fort prev. season |
53.2% | 1897 | 68 | ||
Undermine prev. season |
53.3% | 1052 | 59 | ||
Ring of Fire prev. season |
55.7% | 368 | 44 | ||
Dueling Beetles prev. season |
53.7% | 697 | 53 | ||
Flaring Phoenix prev. season |
52.6% | 1061 | 59 | ||
Layer Cake prev. season |
52.0% | 900 | 57 | ||
Crystal Arcade prev. season |
51.3% | 1223 | 62 | ||
Pinball Dreams prev. season |
54.1% | 351 | 43 | ||
Deathcap Trap prev. season |
51.6% | 628 | 52 | ||
New Horizons prev. season |
52.6% | 382 | 44 | ||
Out in the Open prev. season |
50.5% | 610 | 51 | ||
Hideout prev. season |
50.8% | 480 | 48 | ||
Open Business prev. season |
51.3% | 355 | 43 | ||
Parallel Plays prev. season |
49.3% | 829 | 56 | ||
Rustic Arcade prev. season |
51.0% | 255 | 38 | ||
Dry Season prev. season |
48.7% | 450 | 47 | ||
Shooting Star prev. season |
47.9% | 560 | 50 | ||
Triple Dribble prev. season |
47.7% | 421 | 46 | ||
Kaboom Canyon prev. season |
47.2% | 106 | 25 | ||
Belle's Rock prev. season |
45.2% | 334 | 42 | ||
Safe Zone prev. season |
45.3% | 64 | 17 | ||
Hot Potato prev. season |
41.9% | 198 | 34 | ||
Bridge Too Far prev. season |
35.6% | 45 | 12 |
Direct duels in Gem Grab: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Emz in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.9%
175 games
Starr Nova
64.0%
261 games
Bo
62.8%
269 games
Trunk
61.9%
247 games
Doug
70.5%
105 games
Rico
58.3%
357 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zssmdi1 | Diamond | 31 | 36.8% | 67.7% |