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← Overview

Rosa

Tank Rare Ranked · Diamond
54.4%Win rate across all maps
10,199Games
93Trust Score
14. of 105Rank by score
+34.4Skill bonus

Best map: Sneaky Fields with 57.8% from 1,013 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 21.BreadthCounter safetyStar rate
Win rate 86.54.4 %
Popularity 21.0.20 %
Breadth 61.21% of maps
Counter safety 90.40.6 %
Star rate 69.26.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/23, 15 days. 13 earlier days are left out — below 116 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 51.9% from 291 appearances08/05 — 53.9% from 681 appearances08/06 — 57.0% from 675 appearances08/12 — 56.7% from 374 appearances08/13 — 50.8% from 632 appearances08/14 — 51.0% from 679 appearances08/15 — 54.2% from 712 appearances08/16 — 53.7% from 846 appearances08/17 — 51.8% from 980 appearances08/18 — 57.0% from 828 appearances08/19 — 59.4% from 276 appearances08/20 — 53.3% from 2,659 appearances08/21 — 55.3% from 3,844 appearances08/22 — 54.4% from 2,472 appearances08/23 — 53.8% from 1,224 appearances
51.9%08/04 53.8%08/23

Pick rate

08/04 — 0.2% from 291 appearances08/05 — 0.1% from 681 appearances08/06 — 0.1% from 675 appearances08/12 — 0.1% from 374 appearances08/13 — 0.2% from 632 appearances08/14 — 0.2% from 679 appearances08/15 — 0.2% from 712 appearances08/16 — 0.2% from 846 appearances08/17 — 0.2% from 980 appearances08/18 — 0.2% from 828 appearances08/19 — 0.2% from 276 appearances08/20 — 0.2% from 2,659 appearances08/21 — 0.2% from 3,844 appearances08/22 — 0.2% from 2,472 appearances08/23 — 0.2% from 1,224 appearances
0.2%08/04 0.2%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +34.4 — rewards skill: from Bronze to Masters the win rate climbs by 34.4 points (regression 29.8% to 64.1%). The higher the tier, the better he does.

Bronze — 22.2% from 681 gamesSilver — 24.7% from 3,535 gamesGold — 39.0% from 17,027 gamesDiamond — 54.2% from 17,453 gamesMythic — 53.7% from 95,212 gamesLegendary — 52.9% from 22,985 gamesMasters — 51.9% from 405 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 57.8%
1013 59
Gem Fort Gem Grab 57.4%
805 55
Hard Rock Mine Gem Grab 57.5%
619 51
Center Stage Brawl Ball 57.1%
636 52
Double Swoosh Gem Grab 55.0%
1427 64
Layer Cake Bounty 56.5%
469 47
Flaring Phoenix Knockout 54.5%
514 49
Undermine Gem Grab 54.0%
548 50
Dueling Beetles Hot Zone 54.1%
340 42
Dry Season Bounty 56.1%
214 35
Open Business Hot Zone 55.3%
246 38
Ring of Fire Hot Zone 55.4%
233 37
Crystal Arcade Gem Grabprev. season 53.8%
325 42
Triple Dribble Brawl Ballprev. season 52.3%
530 49
Out in the Open Knockout 53.6%
289 40
Rustic Arcade Gem Grab 54.3%
208 35
New Horizons Knockout 54.2%
168 32
Hideout Bounty 50.8%
319 41
Pinball Dreams Brawl Ballprev. season 49.7%
445 46
Spiraling Out Brawl Ball 50.8%
189 34
Shooting Star Bounty 48.5%
513 49
Belle's Rock Knockout 50.3%
195 34
Parallel Plays Hot Zone 48.9%
325 42
Kaboom Canyon Heist 51.0%
98 24
Deathcap Trap Gem Grabprev. season 48.7%
187 33
Bridge Too Far Heist 52.2%
46 12
Hot Potato Heist 46.0%
150 30
Safe Zone Heist 45.8%
59 16
Safe(r) Zone Heist 40.7%
54 15
Pit Stop Heist 39.5%
86 22

Who beats Rosa and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 OGC|Goonix Legendary 26 38.6% 73.1%
2 ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ Legendary 24 38.5% 75.0%
3 zssmdi1 Diamond 32 38.1% 65.6%
4 芋りのシェリー Mythic 23 35.2% 60.9%
5 乱暴なゲイ Mythic 20 34.4% 60.0%