Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Direct duels in Heist: how Rosa does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
61.6%
255 games
Mico
52.1%
142 games
Chuck
52.2%
136 games
Bull
54.3%
81 games
Kaze
48.6%
247 games
Trunk
51.3%
76 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 26 | 38.7% | 73.1% |
| 2 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 24 | 38.6% | 75.0% |
| 3 | zssmdi1 | Diamond | 32 | 38.2% | 65.6% |
| 4 | Odysseus⚡️ | Legendary | 46 | 37.5% | 56.5% |
| 5 | Nonowwマ | Legendary | 21 | 37.0% | 71.4% |