Wins late — in Knockout 24.1 points better in long rounds than in short ones (45.6% against 21.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.1 — rewards skill: from Gold to Legendary the win rate climbs by 12.1 points (regression 40.4% to 52.5%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Rico
62.3%
252 games
Bull
65.0%
180 games
Trunk
60.4%
217 games
Griff
57.8%
322 games
Frank
63.5%
115 games
Stu
67.1%
82 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zssmdi1 | Diamond | 31 | 37.4% | 67.7% |