Best map: Double Swoosh with 56.6% from 2,688 games.
Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.5 — rewards skill: from Silver to Legendary the win rate climbs by 16.5 points (regression 42.3% to 58.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
52.7% | 1564 | 65 | ||
Sneaky Fields ![]() |
51.5% | 1841 | 68 | ||
Triple Dribble ![]() |
40.6% | 778 | 55 | ||
Spiraling Out ![]() |
37.5% | 706 | 53 | ||
Pinball Dreams ![]() |
35.4% | 695 | 53 |
Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
58.7%
1,175 games
Bull
59.4%
756 games
Griff
57.5%
1,286 games
Stu
59.7%
404 games
Doug
61.2%
289 games
El Primo
58.8%
376 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 26 | 38.2% | 73.1% |
| 2 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 24 | 38.1% | 75.0% |
| 3 | zssmdi1 | Diamond | 36 | 38.0% | 63.9% |
| 4 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |
| 5 | Nonowwマ | Legendary | 24 | 36.3% | 66.7% |