My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Rosa

Tank Rare Ranked · Gold Brawl Ball
46.6%Win rate in Brawl Ball
5,596Games
84Trust Score
51. of 105Rank in Brawl Ball
+16.5Skill bonus

Best map: Double Swoosh with 56.6% from 2,688 games.

Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 35.Counter safetyStar rate
Win rate 51.46.6 %
Popularity 45.0.25 %
Breadth 35.10% of maps
Counter safety 49.36.1 %
Star rate 83.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 38.9% from 72 appearances08/20 — 37.7% from 1,432 appearances08/21 — 41.9% from 1,304 appearances08/22 — 52.3% from 650 appearances08/23 — 54.2% from 520 appearances08/24 — 51.6% from 999 appearances08/25 — 55.6% from 691 appearances
38.9%08/05 55.6%08/25

Pick rate

08/05 — 0.4% from 72 appearances08/20 — 0.3% from 1,432 appearances08/21 — 0.3% from 1,304 appearances08/22 — 0.2% from 650 appearances08/23 — 0.2% from 520 appearances08/24 — 0.2% from 999 appearances08/25 — 0.2% from 691 appearances
0.4%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +16.5 — rewards skill: from Silver to Legendary the win rate climbs by 16.5 points (regression 42.3% to 58.8%). The higher the tier, the better he does.

Silver — 31.5% from 1,306 gamesGold — 46.8% from 5,759 gamesDiamond — 55.1% from 5,662 gamesMythic — 54.8% from 27,868 gamesLegendary — 55.6% from 5,668 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps.

MapWin rateGamesTrust
Center Stage Brawl Ball 52.7%
1564 65
Sneaky Fields Brawl Ball 51.5%
1841 68
Triple Dribble Brawl Ball 40.6%
778 55
Spiraling Out Brawl Ball 37.5%
706 53
Pinball Dreams Brawl Ball 35.4%
695 53

Against whom

Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 58.7% 1,175 games Bull 59.4% 756 games Griff 57.5% 1,286 games Stu 59.7% 404 games Doug 61.2% 289 games El Primo 58.8% 376 games

Who plays him best soon

Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 OGC|Goonix Legendary 26 38.2% 73.1%
2 ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ Legendary 24 38.1% 75.0%
3 zssmdi1 Diamond 36 38.0% 63.9%
4 Odysseus⚡️ Legendary 46 37.1% 56.5%
5 Nonowwマ Legendary 24 36.3% 66.7%