Best map: Ring of Fire with 57.7% from 2,015 games.
Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 20 days. 5 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.5 — rewards skill: from Silver to Legendary the win rate climbs by 16.5 points (regression 42.3% to 58.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 5 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
57.3% | 1720 | 67 | ||
Sneaky Fields prev. season |
56.1% | 3118 | 76 | ||
Pinball Dreams prev. season |
50.1% | 2563 | 73 | ||
Triple Dribble prev. season |
49.2% | 3375 | 77 | ||
Spiraling Out ![]() |
50.0% | 104 | 25 |
Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
58.7%
1,213 games
Bull
59.6%
772 games
Griff
57.6%
1,317 games
Doug
61.4%
290 games
Stu
59.4%
416 games
Chester
59.1%
418 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓛𝓾𝓲𝓼✧🧸 | Legendary | 20 | 38.9% | 85.0% |
| 2 | OGC|Goonix | Legendary | 26 | 38.3% | 73.1% |
| 3 | zssmdi1 | Diamond | 36 | 38.1% | 63.9% |
| 4 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 27 | 37.9% | 70.4% |
| 5 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |