Best map: Double Swoosh with 43.7% from 357 games.
Wins late — in Hot Zone 7.2 points better in long rounds than in short ones (56.9% against 49.8%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.6 — rewards skill: from Silver to Legendary the win rate climbs by 16.6 points (regression 42.3% to 58.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Beach Ball ![]() |
16.7% | 12 | 0 | ||
Pinhole Punt ![]() |
22.2% | 18 | 0 | ||
Sneaky Fields ![]() |
38.0% | 324 | 42 | ||
Center Stage ![]() |
32.7% | 321 | 42 | ||
Triple Dribble ![]() |
31.0% | 242 | 37 | ||
Pinball Dreams ![]() |
27.9% | 244 | 37 | ||
Spiraling Out ![]() |
24.0% | 258 | 38 |
Direct duels in Brawl Ball: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
59.0%
1,273 games
Griff
57.9%
1,378 games
Bull
59.1%
816 games
Doug
61.2%
304 games
Chester
59.2%
436 games
Trunk
56.8%
782 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓛𝓾𝓲𝓼✧🧸 | Legendary | 20 | 38.5% | 85.0% |
| 2 | OGC|Goonix | Legendary | 26 | 37.9% | 73.1% |
| 3 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 27 | 37.6% | 70.4% |
| 4 | zssmdi1 | Diamond | 37 | 37.4% | 62.2% |
| 5 | Odysseus⚡️ | Legendary | 46 | 36.8% | 56.5% |