Best map: Double Swoosh with 56.6% from 2,688 games.
Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.9 — rewards skill: from Silver to Legendary the win rate climbs by 4.9 points (regression 50.2% to 55.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
56.6% | 2688 | 73 | ||
Gem Fort ![]() |
53.5% | 1642 | 66 | ||
Deathcap Trap +Diamond + Mythicprev. season |
52.5% | 2476 | 72 | ||
Crystal Arcade +Diamond + Mythicprev. season |
51.6% | 5011 | 83 | ||
Hard Rock Mine ![]() |
50.3% | 1367 | 63 | ||
Undermine ![]() |
47.8% | 1315 | 63 | ||
Rustic Arcade +Diamond |
44.0% | 797 | 55 |
Direct duels in Gem Grab: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.1%
547 games
Starr Nova
62.6%
783 games
Bo
61.1%
1,048 games
Doug
67.6%
284 games
Trunk
60.6%
736 games
Griff
57.9%
1,499 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 26 | 38.2% | 73.1% |
| 2 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 24 | 38.1% | 75.0% |
| 3 | zssmdi1 | Diamond | 36 | 38.0% | 63.9% |
| 4 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |
| 5 | Nonowwマ | Legendary | 24 | 36.3% | 66.7% |