My roster

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EN

Rosa

Tank Rare Ranked · Gold
44.3%Win rate across all maps
24,453Games
100Trust Score
92. of 105Rank by score
+32.2Skill bonus

Best map: Double Swoosh with 56.6% from 2,696 games.

Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.44.3 %
Popularity 27.0.19 %
Breadth 36.10% of maps
Counter safety 18.19.7 %
Star rate 74.26.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 35.4% from 113 appearances08/05 — 41.2% from 291 appearances08/06 — 36.5% from 170 appearances08/20 — 31.9% from 7,006 appearances08/21 — 39.0% from 6,313 appearances08/22 — 53.2% from 2,534 appearances08/23 — 55.5% from 2,075 appearances08/24 — 54.8% from 3,683 appearances08/25 — 57.1% from 2,832 appearances
35.4%08/04 57.1%08/25

Pick rate

08/04 — 0.3% from 113 appearances08/05 — 0.2% from 291 appearances08/06 — 0.2% from 170 appearances08/20 — 0.3% from 7,006 appearances08/21 — 0.3% from 6,313 appearances08/22 — 0.2% from 2,534 appearances08/23 — 0.1% from 2,075 appearances08/24 — 0.1% from 3,683 appearances08/25 — 0.1% from 2,832 appearances
0.3%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +32.2 — rewards skill: from Bronze to Masters the win rate climbs by 32.2 points (regression 31.6% to 63.8%). The higher the tier, the better he does.

Bronze — 25.6% from 1,138 gamesSilver — 23.9% from 6,619 gamesGold — 44.2% from 25,184 gamesDiamond — 54.6% from 22,358 gamesMythic — 53.7% from 98,123 gamesLegendary — 53.0% from 24,093 gamesMasters — 52.4% from 416 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 10 of 30 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 56.6%
2696 73
Gem Fort Gem Grab 53.4%
1653 66
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 52.5%
2476 72
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 51.6%
5011 83
Center Stage Brawl Ball 52.8%
1579 65
Sneaky Fields Brawl Ball 51.5%
1849 68
Hard Rock Mine Gem Grab 50.4%
1372 63
Layer Cake Bounty 49.3%
868 56
Undermine Gem Grab 48.0%
1321 63
Flaring Phoenix Knockout 45.6%
894 57
Dueling Beetles Hot Zone 45.6%
872 56
Shooting Star Bounty 45.4%
906 57
Rustic Arcade Gem Grab+Diamond 44.2%
801 55
Ring of Fire Hot Zone 43.3%
702 53
Open Business Hot Zone 40.7%
680 53
Triple Dribble Brawl Ball 40.7%
782 55
Belle's Rock Knockout+Diamond 39.9%
776 55
New Horizons Knockout+Diamond 39.9%
769 55
Hideout Bounty 39.8%
694 53
Out in the Open Knockout 39.2%
600 51
Dry Season Bounty 37.7%
554 50
Parallel Plays Hot Zone 37.9%
773 55
Spiraling Out Brawl Ball 37.5%
707 53
Pinball Dreams Brawl Ball 35.4%
698 53
Kaboom Canyon Heist+Diamond 33.6%
642 52
Hot Potato Heist 32.3%
613 51
Bridge Too Far Heist+Diamond + Mythic 27.5%
437 46
Safe Zone Heist+Diamond + Mythic 26.9%
483 48
Pit Stop Heist+Diamond 27.2%
603 51
Safe(r) Zone Heist+Diamond + Mythic 26.0%
512 49

Who beats Rosa and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 OGC|Goonix Legendary 26 38.3% 73.1%
2 ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ Legendary 24 38.1% 75.0%
3 zssmdi1 Diamond 36 38.0% 63.9%
4 Odysseus⚡️ Legendary 46 37.1% 56.5%
5 Nonowwマ Legendary 24 36.3% 66.7%