Best map: Sneaky Fields with 57.3% from 1,479 games.
Wins late — in Hot Zone 8.5 points better in long rounds than in short ones (58.0% against 49.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +38.2 — rewards skill: from Silver to Legendary the win rate climbs by 38.2 points (regression 16.5% to 54.7%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
47.1% | 1509 | 65 | ||
Kaboom Canyon prev. season |
46.4% | 934 | 58 | ||
Bridge Too Far ![]() |
27.8% | 439 | 46 | ||
Safe Zone ![]() |
27.4% | 486 | 48 | ||
Pit Stop ![]() |
28.1% | 645 | 52 | ||
Safe(r) Zone ![]() |
26.0% | 515 | 49 |
Direct duels in Heist: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.8%
336 games
Mico
54.3%
164 games
Chuck
52.0%
171 games
Bull
52.6%
95 games
Kaze
48.4%
287 games
Jessie
49.0%
210 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓛𝓾𝓲𝓼✧🧸 | Legendary | 20 | 38.8% | 85.0% |
| 2 | OGC|Goonix | Legendary | 26 | 38.2% | 73.1% |
| 3 | zssmdi1 | Diamond | 36 | 38.0% | 63.9% |
| 4 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 27 | 37.9% | 70.4% |
| 5 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |