Best map: Double Swoosh with 56.6% from 2,688 games.
Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.9 — rewards skill: from Silver to Legendary the win rate climbs by 37.9 points (regression 16.6% to 54.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
33.5% | 641 | 52 | ||
Hot Potato ![]() |
32.1% | 608 | 51 | ||
Bridge Too Far ![]() |
27.3% | 436 | 46 | ||
Safe Zone ![]() |
26.9% | 483 | 48 | ||
Pit Stop ![]() |
26.8% | 600 | 51 | ||
Safe(r) Zone ![]() |
26.0% | 512 | 49 |
Direct duels in Heist: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.5%
328 games
Mico
54.7%
161 games
Chuck
51.8%
166 games
Bull
53.2%
94 games
Jessie
49.5%
206 games
Kaze
48.2%
284 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 26 | 38.2% | 73.1% |
| 2 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 24 | 38.1% | 75.0% |
| 3 | zssmdi1 | Diamond | 36 | 38.0% | 63.9% |
| 4 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |
| 5 | Nonowwマ | Legendary | 24 | 36.3% | 66.7% |