Best map: Sneaky Fields with 57.2% from 1,451 games.
Wins late — in Knockout 10.6 points better in long rounds than in short ones (52.8% against 42.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +28.3 — rewards skill: from Silver to Legendary the win rate climbs by 28.3 points (regression 31.2% to 59.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. 2 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
57.7% | 503 | 48 | ||
Ring of Fire +Mythic |
57.5% | 468 | 47 | ||
Open Business +Mythic |
54.0% | 474 | 47 | ||
Parallel Plays ![]() |
50.4% | 486 | 48 |
Direct duels in Hot Zone: how Rosa does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bo
62.7%
408 games
Doug
66.0%
197 games
Griff
58.6%
464 games
Nori
59.3%
327 games
Lou
65.8%
114 games
Trunk
56.8%
370 games
Players with a profile and at least 20 games on Rosa, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 26 | 38.2% | 73.1% |
| 2 | ₄₂₀₄₂₀₄₂₀₄₂₀₄₂₀ | Legendary | 24 | 38.1% | 75.0% |
| 3 | zssmdi1 | Diamond | 36 | 38.0% | 63.9% |
| 4 | Odysseus⚡️ | Legendary | 46 | 37.1% | 56.5% |
| 5 | Nonowwマ | Legendary | 24 | 36.3% | 66.7% |