Best map: Belle's Rock with 63.5% from 8,745 games.
08/05 to 08/31, 27 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 174 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
63.5% | 8745 | 91 | ||
Goldarm Gulch ![]() |
63.2% | 4820 | 82 | ||
Please Remain Standing ![]() |
63.6% | 2115 | 70 | ||
Think Ahead ![]() |
62.5% | 4010 | 79 | ||
Double Decker ![]() |
63.5% | 1731 | 67 | ||
Out in the Open ![]() |
61.5% | 6074 | 86 | ||
Leaping Dogs ![]() |
61.7% | 3901 | 79 | ||
Opening Move ![]() |
61.5% | 3198 | 76 | ||
Crab Claws ![]() |
60.6% | 4350 | 81 | ||
Chivalry ![]() |
60.5% | 3644 | 78 | ||
Konnakol ![]() |
59.3% | 9662 | 92 | ||
New Perspective ![]() |
61.1% | 1767 | 67 | ||
Streets with No Name ![]() |
59.5% | 4073 | 80 | ||
Jungle Top ![]() |
55.4% | 4154 | 80 | ||
Close Call ![]() |
51.4% | 1441 | 64 | ||
Flowing Springs ![]() |
50.5% | 1316 | 63 | ||
Split Difference ![]() |
49.4% | 2587 | 73 | ||
Healthy Middle Ground ![]() |
60.7% | 56 | 15 | ||
New Horizons ![]() |
56.3% | 16 | 0 | ||
Flaring Phoenix ![]() |
41.7% | 12 | 0 | ||
Deep End ![]() |
42.9% | 364 | 43 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 35.8% against Draco in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
56.2%
9,926 games
Edgar
55.8%
4,427 games
Doug
59.4%
434 games
Sprout
53.6%
1,800 games
Grom
54.9%
698 games
Pearl
51.6%
4,223 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.