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Ruffs

Support Mythic Ranked · All ranks Hideout Bounty
50.1%Win rate on Hideout
6,549Games here
0.3%Pick rate
87Trust Score
36. of 105Rank on this map

Wins late — in Bounty 8.3 points better in long rounds than in short ones (51.7% against 43.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 71.50.8 %
Popularity 47.0.37 %
Breadth 11.3% of maps
Counter safety 78.37.8 %
Star rate 4.7.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hideout. 08/04 to 08/31, 24 days. 10 earlier days are left out — below 234 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 56.2% from 404 appearances08/05 — 49.1% from 846 appearances08/06 — 47.7% from 421 appearances08/10 — 51.4% from 514 appearances08/11 — 47.8% from 1,006 appearances08/12 — 48.5% from 1,075 appearances08/13 — 48.6% from 962 appearances08/14 — 49.4% from 795 appearances08/15 — 47.1% from 745 appearances08/16 — 48.8% from 720 appearances08/17 — 46.6% from 846 appearances08/18 — 44.2% from 758 appearances08/20 — 51.0% from 296 appearances08/21 — 50.0% from 584 appearances08/22 — 47.6% from 506 appearances08/23 — 51.8% from 442 appearances08/24 — 50.6% from 626 appearances08/25 — 47.0% from 610 appearances08/26 — 52.9% from 637 appearances08/27 — 50.4% from 591 appearances08/28 — 52.3% from 591 appearances08/29 — 50.9% from 672 appearances08/30 — 48.0% from 646 appearances08/31 — 48.3% from 348 appearances
56.2%08/04 48.3%08/31

Pick rate

08/04 — 0.5% from 404 appearances08/05 — 0.4% from 846 appearances08/06 — 0.3% from 421 appearances08/10 — 0.5% from 514 appearances08/11 — 0.4% from 1,006 appearances08/12 — 0.3% from 1,075 appearances08/13 — 0.3% from 962 appearances08/14 — 0.3% from 795 appearances08/15 — 0.3% from 745 appearances08/16 — 0.3% from 720 appearances08/17 — 0.3% from 846 appearances08/18 — 0.3% from 758 appearances08/20 — 0.2% from 296 appearances08/21 — 0.3% from 584 appearances08/22 — 0.3% from 506 appearances08/23 — 0.3% from 442 appearances08/24 — 0.3% from 626 appearances08/25 — 0.3% from 610 appearances08/26 — 0.3% from 637 appearances08/27 — 0.3% from 591 appearances08/28 — 0.3% from 591 appearances08/29 — 0.3% from 672 appearances08/30 — 0.3% from 646 appearances08/31 — 0.3% from 348 appearances
0.5%08/04 0.3%08/31

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.9% from 1,126 gamesDiamond — 50.0% from 1,322 gamesMythic — 47.8% from 7,959 gamesLegendary — 50.5% from 5,410 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.1% 651 games Brock 57.3% 5,350 games Mortis 54.6% 3,047 games Penny 57.1% 665 games Tick 56.3% 840 games Surge 54.2% 1,214 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Eë парень Masters 66 47.0% 71.2%
2 weouri Masters 26 46.6% 100.0%
3 weraiz Masters 81 44.2% 61.7%
4 Snay Masters 62 42.9% 62.9%
5 Shadowwᛪ༙ Masters 43 42.8% 69.8%