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Ruffs

Support Mythic Ranked · All ranks Rustic Arcade Gem Grab
50.9%Win rate on Rustic Arcade
6,640Games here
0.3%Pick rate
87Trust Score
23. of 105Rank on this map

Wins late — in Bounty 5.4 points better in long rounds than in short ones (53.8% against 48.4%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 60.49.4 %
Popularity 60.0.70 %
Breadth 11.3% of maps
Counter safety 74.38.2 %
Star rate 1.7.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Rustic Arcade. 08/04 to 08/25, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 51.8% from 1,107 appearances08/05 — 51.6% from 2,019 appearances08/06 — 54.7% from 938 appearances08/08 — 56.2% from 450 appearances08/09 — 52.6% from 456 appearances08/10 — 48.9% from 1,082 appearances08/11 — 49.2% from 2,370 appearances08/12 — 48.2% from 1,945 appearances08/13 — 50.4% from 1,327 appearances08/14 — 52.1% from 1,243 appearances08/15 — 47.7% from 1,120 appearances08/16 — 47.7% from 1,136 appearances08/17 — 49.4% from 1,068 appearances08/18 — 49.9% from 1,116 appearances08/20 — 54.7% from 618 appearances08/21 — 51.9% from 1,157 appearances08/22 — 49.0% from 1,036 appearances08/23 — 51.4% from 912 appearances08/24 — 48.3% from 1,324 appearances08/25 — 51.7% from 1,302 appearances
51.8%08/04 51.7%08/25

Pick rate

08/04 — 1.4% from 1,107 appearances08/05 — 1.0% from 2,019 appearances08/06 — 0.8% from 938 appearances08/08 — 1.4% from 450 appearances08/09 — 1.2% from 456 appearances08/10 — 1.0% from 1,082 appearances08/11 — 0.9% from 2,370 appearances08/12 — 0.6% from 1,945 appearances08/13 — 0.4% from 1,327 appearances08/14 — 0.4% from 1,243 appearances08/15 — 0.4% from 1,120 appearances08/16 — 0.4% from 1,136 appearances08/17 — 0.4% from 1,068 appearances08/18 — 0.5% from 1,116 appearances08/20 — 0.4% from 618 appearances08/21 — 0.6% from 1,157 appearances08/22 — 0.7% from 1,036 appearances08/23 — 0.7% from 912 appearances08/24 — 0.6% from 1,324 appearances08/25 — 0.6% from 1,302 appearances
1.4%08/04 0.6%08/25

Across the ranks

Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.4% from 909 gamesDiamond — 51.3% from 1,549 gamesMythic — 49.4% from 9,990 gamesLegendary — 50.8% from 10,513 gamesMasters — 53.3% from 891 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.6% 1,593 games Ash 55.4% 3,488 games Stu 53.5% 7,911 games Nita 58.7% 390 games Edgar 52.2% 4,148 games Doug 60.1% 203 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weouri Masters 26 46.2% 100.0%
2 Eë парень Masters 62 45.4% 69.4%
3 Shadowwᛪ༙ Masters 38 42.8% 73.7%
4 weraiz Masters 60 42.6% 63.3%
5 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 93 42.4% 57.0%