Best map: Belle's Rock with 63.5% from 8,738 games.
08/05 to 08/31, 27 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 162 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
63.5% | 8738 | 91 | ||
Goldarm Gulch ![]() |
63.2% | 4812 | 82 | ||
Please Remain Standing ![]() |
63.6% | 2114 | 70 | ||
Think Ahead ![]() |
62.5% | 3999 | 79 | ||
Double Decker ![]() |
63.5% | 1726 | 67 | ||
Out in the Open ![]() |
61.4% | 5957 | 85 | ||
Leaping Dogs ![]() |
61.2% | 3637 | 78 | ||
Opening Move ![]() |
61.3% | 3170 | 76 | ||
Crab Claws ![]() |
60.4% | 3660 | 78 | ||
Konnakol ![]() |
59.4% | 9620 | 92 | ||
New Perspective ![]() |
61.2% | 1765 | 67 | ||
Chivalry ![]() |
59.8% | 3338 | 77 | ||
Streets with No Name ![]() |
59.5% | 4070 | 80 | ||
Jungle Top ![]() |
55.4% | 4141 | 80 | ||
Close Call ![]() |
51.4% | 1441 | 64 | ||
Flowing Springs ![]() |
50.6% | 1315 | 63 | ||
Split Difference ![]() |
49.4% | 2585 | 73 | ||
Healthy Middle Ground ![]() |
60.7% | 56 | 15 | ||
New Horizons ![]() |
56.3% | 16 | 0 | ||
Flaring Phoenix ![]() |
38.5% | 13 | 0 | ||
Deep End ![]() |
42.9% | 364 | 43 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 36.5% against Bolt in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 6 circles — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
56.3%
9,243 games
Edgar
56.0%
4,169 games
Doug
59.9%
419 games
Grom
56.1%
636 games
Sprout
53.8%
1,700 games
Angelo
53.5%
1,165 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.