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← Overview

Ruffs

Support Mythic Ranked · Diamond
47.2%Win rate across all maps
8,774Games
91Trust Score
92. of 105Rank by score

Best map: Layer Cake with 55.6% from 329 games.

Diamondchange

History

08/04 to 08/21, 14 days. 10 earlier days are left out — below 88 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.9% from 189 appearances08/05 — 48.7% from 634 appearances08/06 — 53.8% from 623 appearances08/11 — 45.1% from 206 appearances08/12 — 46.3% from 406 appearances08/13 — 46.4% from 563 appearances08/14 — 44.6% from 606 appearances08/15 — 48.3% from 695 appearances08/16 — 50.0% from 788 appearances08/17 — 46.7% from 822 appearances08/18 — 48.2% from 782 appearances08/19 — 39.1% from 220 appearances08/20 — 46.7% from 4,484 appearances08/21 — 47.7% from 4,290 appearances
52.9%08/04 47.7%08/21

Pick rate

08/04 — 0.1% from 189 appearances08/05 — 0.1% from 634 appearances08/06 — 0.1% from 623 appearances08/11 — 0.2% from 206 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 563 appearances08/14 — 0.1% from 606 appearances08/15 — 0.2% from 695 appearances08/16 — 0.2% from 788 appearances08/17 — 0.2% from 822 appearances08/18 — 0.2% from 782 appearances08/19 — 0.2% from 220 appearances08/20 — 0.4% from 4,484 appearances08/21 — 0.3% from 4,290 appearances
0.1%08/04 0.3%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.0% from 4,968 gamesDiamond — 47.6% from 15,467 gamesMythic — 47.2% from 186,746 gamesLegendary — 47.1% from 201,262 gamesMasters — 50.1% from 12,115 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Layer Cake Bounty 55.6%
329 42
Deathcap Trap Gem Grabprev. season 54.4%
294 40
Hard Rock Mine Gem Grab 51.4%
658 52
Crystal Arcade Gem Grabprev. season 53.1%
311 41
Out in the Open Knockout 51.9%
393 45
Rustic Arcade Gem Grab 51.2%
453 47
Belle's Rock Knockout 49.9%
553 50
Hideout Bounty 50.6%
241 37
New Horizons Knockout 48.9%
507 48
Gem Fort Gem Grab 49.0%
447 46
Dueling Beetles Hot Zone 49.8%
271 39
Undermine Gem Grab 48.6%
471 47
Double Swoosh Gem Grab 47.4%
266 39
Pinball Dreams Brawl Ball 46.6%
401 45
Flaring Phoenix Knockout 46.4%
377 44
Shooting Star Bountyprev. season 46.0%
435 46
Open Business Hot Zone 45.9%
379 44
Dry Season Bounty 45.7%
363 43
Bridge Too Far Heistprev. season 46.1%
206 35
Safe Zone Heistprev. season 45.6%
226 36
Triple Dribble Brawl Ball 45.0%
342 42
Hot Potato Heistprev. season 45.2%
186 33
Pit Stop Heist 44.3%
61 17
Sneaky Fields Brawl Ball 42.7%
286 40
Center Stage Brawl Ball 42.5%
610 51
Safe(r) Zone Heist 40.7%
81 21
Parallel Plays Hot Zoneprev. season 41.7%
216 36
Ring of Fire Hot Zone 41.0%
344 43
Kaboom Canyon Heistprev. season 39.8%
181 33
Spiraling Out Brawl Ball 40.2%
348 43

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.3% against Ash in Brawl Ball. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.2% 250 games Damian 59.0% 117 games Bull 54.5% 198 games Rico 50.7% 570 games Ash 53.5% 213 games Carl 56.7% 97 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 Diamond 21 29.8% 42.9%