Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Bronze).
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Sprout in Knockout. On average the worst case sits at 27.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
62.9%
280 games
Bolt
62.7%
212 games
Stu
56.8%
680 games
Bo
57.1%
296 games
Edgar
52.5%
648 games
Griff
52.0%
757 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list