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← Overview

Ruffs

Support Mythic Ranked · Diamond
47.1%Win rate across all maps
8,497Games
91Trust Score
92. of 105Rank by score

Best map: Layer Cake with 55.3% from 318 games.

Diamondchange

History

08/04 to 08/21, 14 days. 10 earlier days are left out — below 88 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.9% from 189 appearances08/05 — 48.7% from 634 appearances08/06 — 53.8% from 623 appearances08/11 — 45.1% from 206 appearances08/12 — 46.3% from 406 appearances08/13 — 46.4% from 563 appearances08/14 — 44.6% from 606 appearances08/15 — 48.3% from 695 appearances08/16 — 50.0% from 788 appearances08/17 — 46.7% from 822 appearances08/18 — 48.2% from 782 appearances08/19 — 39.1% from 220 appearances08/20 — 46.6% from 4,462 appearances08/21 — 47.7% from 4,035 appearances
52.9%08/04 47.7%08/21

Pick rate

08/04 — 0.1% from 189 appearances08/05 — 0.1% from 634 appearances08/06 — 0.1% from 623 appearances08/11 — 0.2% from 206 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 563 appearances08/14 — 0.1% from 606 appearances08/15 — 0.2% from 695 appearances08/16 — 0.2% from 788 appearances08/17 — 0.2% from 822 appearances08/18 — 0.2% from 782 appearances08/19 — 0.2% from 220 appearances08/20 — 0.4% from 4,462 appearances08/21 — 0.3% from 4,035 appearances
0.1%08/04 0.3%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.0% from 4,861 gamesDiamond — 47.6% from 15,190 gamesMythic — 47.2% from 185,900 gamesLegendary — 47.1% from 201,021 gamesMasters — 50.1% from 12,115 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Layer Cake Bounty 55.3%
318 41
Deathcap Trap Gem Grabprev. season 54.4%
294 40
Hard Rock Mine Gem Grab 51.2%
640 52
Crystal Arcade Gem Grabprev. season 53.1%
311 41
Rustic Arcade Gem Grab 51.8%
440 46
Out in the Open Knockout 51.8%
380 44
Belle's Rock Knockout 50.1%
533 49
Gem Fort Gem Grab 49.5%
434 46
New Horizons Knockout 49.1%
499 48
Dueling Beetles Hot Zone 49.6%
260 38
Undermine Gem Grab 48.2%
456 47
Hideout Bountyprev. season 47.4%
473 47
Pinball Dreams Brawl Ball 46.8%
387 44
Shooting Star Bountyprev. season 45.9%
427 46
Flaring Phoenix Knockout 46.0%
367 44
Double Swoosh Gem Grab 46.3%
246 38
Dry Season Bounty 45.5%
358 43
Triple Dribble Brawl Ball 45.5%
332 42
Open Business Hot Zone 45.3%
371 44
Bridge Too Far Heistprev. season 45.3%
203 35
Safe Zone Heistprev. season 44.5%
220 36
Pit Stop Heist 44.3%
61 17
Hot Potato Heistprev. season 44.2%
181 33
Safe(r) Zone Heist 41.3%
80 21
Center Stage Brawl Ball 42.6%
589 51
Sneaky Fields Brawl Ball 42.0%
274 39
Parallel Plays Hot Zoneprev. season 41.8%
213 35
Ring of Fire Hot Zone 41.6%
334 42
Kaboom Canyon Heistprev. season 39.7%
179 33
Spiraling Out Brawl Ball 40.0%
340 42

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.9% against Ash in Brawl Ball. On average the worst case sits at 27.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.3% 159 games Stu 55.3% 465 games Ash 60.0% 170 games Bo 56.2% 233 games Edgar 52.8% 525 games Starr Nova 53.0% 336 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 Diamond 21 30.1% 42.9%