Best map: Layer Cake with 55.3% from 318 games.
Diamondchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 88 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
55.3% | 318 | 41 | ||
Deathcap Trap prev. season |
54.4% | 294 | 40 | ||
Hard Rock Mine ![]() |
51.2% | 640 | 52 | ||
Crystal Arcade prev. season |
53.1% | 311 | 41 | ||
Rustic Arcade ![]() |
51.8% | 440 | 46 | ||
Out in the Open ![]() |
51.8% | 380 | 44 | ||
Belle's Rock ![]() |
50.1% | 533 | 49 | ||
Gem Fort ![]() |
49.5% | 434 | 46 | ||
New Horizons ![]() |
49.1% | 499 | 48 | ||
Dueling Beetles ![]() |
49.6% | 260 | 38 | ||
Undermine ![]() |
48.2% | 456 | 47 | ||
Hideout prev. season |
47.4% | 473 | 47 | ||
Pinball Dreams ![]() |
46.8% | 387 | 44 | ||
Shooting Star prev. season |
45.9% | 427 | 46 | ||
Flaring Phoenix ![]() |
46.0% | 367 | 44 | ||
Double Swoosh ![]() |
46.3% | 246 | 38 | ||
Dry Season ![]() |
45.5% | 358 | 43 | ||
Triple Dribble ![]() |
45.5% | 332 | 42 | ||
Open Business ![]() |
45.3% | 371 | 44 | ||
Bridge Too Far prev. season |
45.3% | 203 | 35 | ||
Safe Zone prev. season |
44.5% | 220 | 36 | ||
Pit Stop ![]() |
44.3% | 61 | 17 | ||
Hot Potato prev. season |
44.2% | 181 | 33 | ||
Safe(r) Zone ![]() |
41.3% | 80 | 21 | ||
Center Stage ![]() |
42.6% | 589 | 51 | ||
Sneaky Fields ![]() |
42.0% | 274 | 39 | ||
Parallel Plays prev. season |
41.8% | 213 | 35 | ||
Ring of Fire ![]() |
41.6% | 334 | 42 | ||
Kaboom Canyon prev. season |
39.7% | 179 | 33 | ||
Spiraling Out ![]() |
40.0% | 340 | 42 |
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Ash in Brawl Ball. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.3%
159 games
Stu
55.3%
465 games
Ash
60.0%
170 games
Bo
56.2%
233 games
Edgar
52.8%
525 games
Starr Nova
53.0%
336 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 | Diamond | 21 | 30.1% | 42.9% |