Best map: Dry Season with 50.3% from 7,499 games.
Mythicchange
08/03 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.5% to 1.9% pick rate, up 309 %. The win rate moved 1.6 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
50.3% | 7499 | 89 | ||
Deathcap Trap prev. season |
50.1% | 9088 | 92 | ||
Out in the Open prev. season |
49.9% | 8767 | 91 | ||
Rustic Arcade prev. season |
49.7% | 7736 | 89 | ||
Crystal Arcade prev. season |
49.1% | 9964 | 93 | ||
Undermine prev. season |
49.0% | 9403 | 92 | ||
Layer Cake prev. season |
48.9% | 7181 | 88 | ||
Gem Fort prev. season |
48.8% | 8200 | 90 | ||
New Horizons prev. season |
48.2% | 10656 | 94 | ||
Flaring Phoenix prev. season |
47.5% | 7588 | 89 | ||
Parallel Plays prev. season |
48.3% | 2266 | 71 | ||
Belle's Rock prev. season |
47.1% | 12161 | 96 | ||
Shooting Star prev. season |
47.6% | 4448 | 81 | ||
Hard Rock Mine ![]() |
50.5% | 434 | 46 | ||
Spiraling Out ![]() |
50.9% | 352 | 43 | ||
Hideout prev. season |
47.4% | 5859 | 85 | ||
Double Swoosh prev. season |
46.4% | 4810 | 82 | ||
Hot Potato prev. season |
46.7% | 2437 | 72 | ||
Pit Stop ![]() |
59.4% | 32 | 7 | ||
Center Stage ![]() |
47.0% | 477 | 47 | ||
Open Business prev. season |
44.8% | 6813 | 87 | ||
Bridge Too Far prev. season |
45.5% | 1728 | 67 | ||
Triple Dribble prev. season |
44.2% | 6472 | 86 | ||
Pinball Dreams prev. season |
43.9% | 8839 | 91 | ||
Sneaky Fields prev. season |
43.7% | 6153 | 86 | ||
Kaboom Canyon prev. season |
43.8% | 1504 | 65 | ||
Safe Zone prev. season |
43.7% | 1823 | 68 | ||
Dueling Beetles prev. season |
43.0% | 4841 | 82 | ||
Safe(r) Zone ![]() |
38.9% | 18 | 0 | ||
Ring of Fire prev. season |
42.3% | 4824 | 82 |
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Ash in Brawl Ball. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.6%
179 games
Ash
61.7%
196 games
Stu
55.4%
536 games
Starr Nova
54.3%
376 games
Bo
55.9%
247 games
Griff
52.0%
592 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 | Diamond | 21 | 29.6% | 42.9% |