Best map: Belle's Rock with 62.5% from 24 games.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
62.5% | 24 | 3 | ||
Undermine ![]() |
64.3% | 14 | 0 | ||
Center Stage ![]() |
61.5% | 13 | 0 | ||
Open Business prev. season |
63.6% | 11 | 0 | ||
Sneaky Fields prev. season |
53.3% | 15 | 0 | ||
Dueling Beetles prev. season |
53.8% | 13 | 0 | ||
Dry Season ![]() |
50.0% | 18 | 0 | ||
New Horizons prev. season |
47.6% | 21 | 1 | ||
Hard Rock Mine prev. season |
46.7% | 15 | 0 | ||
Hideout prev. season |
46.2% | 13 | 0 | ||
Double Swoosh prev. season |
40.0% | 10 | 0 | ||
Out in the Open ![]() |
35.7% | 14 | 0 | ||
Spiraling Out ![]() |
33.3% | 15 | 0 |
Direct duels in Heist: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.6% against Sprout in Knockout. On average the worst case sits at 27.0%.
Ruffs counters nobody here — he wins and loses as strength would have it.
Nobody counters Ruffs here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.3%
158 games
Mico
57.1%
98 games
Rico
55.3%
76 games
Griff
52.4%
84 games
Chuck
50.6%
85 games
8-Bit
48.3%
172 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list