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← Overview

Ruffs

Support Mythic Ranked · Masters Deathcap Trap Gem Grab
49.8%Win rate on Deathcap Trap
13,263Games here
2.1%Pick rate
97Trust Score
33. of 105Rank on this map

History

Only Deathcap Trap. 08/04 to 08/11, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Win rate

08/04 — 53.5% from 71 appearances08/05 — 47.5% from 160 appearances08/06 — 61.2% from 147 appearances08/09 — 53.1% from 64 appearances08/10 — 49.4% from 85 appearances08/11 — 55.1% from 107 appearances
53.5%08/04 55.1%08/11

Pick rate

08/04 — 6.1% from 71 appearances08/05 — 7.3% from 160 appearances08/06 — 5.9% from 147 appearances08/09 — 5.6% from 64 appearances08/10 — 4.7% from 85 appearances08/11 — 4.8% from 107 appearances
6.1%08/04 4.8%08/11

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Mythic to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Mythic to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Mythic — 50.1% from 9,088 gamesLegendary — 49.6% from 12,302 gamesMasters — 53.0% from 961 games
MythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 62.0% 216 games Bolt 61.7% 188 games Stu 54.8% 569 games Bo 55.3% 264 games Edgar 52.4% 593 games Starr Nova 52.8% 392 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 Diamond 21 29.6% 42.9%