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← Overview

Ruffs

Support Mythic Ranked · Diamond
47.0%Win rate across all maps
8,025Games
90Trust Score
92. of 105Rank by score

Best map: Layer Cake with 55.6% from 297 games.

Diamondchange

History

08/04 to 08/21, 14 days. 10 earlier days are left out — below 88 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.9% from 189 appearances08/05 — 48.7% from 634 appearances08/06 — 53.8% from 623 appearances08/11 — 45.1% from 206 appearances08/12 — 46.3% from 406 appearances08/13 — 46.4% from 563 appearances08/14 — 44.6% from 606 appearances08/15 — 48.3% from 695 appearances08/16 — 50.0% from 788 appearances08/17 — 46.7% from 822 appearances08/18 — 48.2% from 782 appearances08/19 — 39.1% from 220 appearances08/20 — 46.7% from 4,410 appearances08/21 — 47.3% from 3,615 appearances
52.9%08/04 47.3%08/21

Pick rate

08/04 — 0.1% from 189 appearances08/05 — 0.1% from 634 appearances08/06 — 0.1% from 623 appearances08/11 — 0.2% from 206 appearances08/12 — 0.2% from 406 appearances08/13 — 0.2% from 563 appearances08/14 — 0.1% from 606 appearances08/15 — 0.2% from 695 appearances08/16 — 0.2% from 788 appearances08/17 — 0.2% from 822 appearances08/18 — 0.2% from 782 appearances08/19 — 0.2% from 220 appearances08/20 — 0.4% from 4,410 appearances08/21 — 0.3% from 3,615 appearances
0.1%08/04 0.3%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.8% from 4,648 gamesDiamond — 47.5% from 14,718 gamesMythic — 47.2% from 184,643 gamesLegendary — 47.1% from 200,683 gamesMasters — 50.1% from 12,115 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Layer Cake Bounty 55.6%
297 40
Deathcap Trap Gem Grabprev. season 54.4%
294 40
Out in the Open Knockout 52.8%
362 43
Rustic Arcade Gem Grab 52.2%
423 46
Crystal Arcade Gem Grabprev. season 53.1%
311 41
Hard Rock Mine Gem Grab 51.2%
607 51
Belle's Rock Knockout 49.3%
505 48
New Horizons Knockout 48.6%
473 47
Gem Fort Gem Grab 48.6%
414 45
Dueling Beetles Hot Zone 49.6%
240 37
Hideout Bountyprev. season 47.6%
460 47
Undermine Gem Grab 47.7%
426 46
Pinball Dreams Brawl Ball 46.4%
366 43
Shooting Star Bountyprev. season 46.2%
409 45
Dry Season Bounty 46.0%
339 42
Triple Dribble Brawl Ball 45.5%
314 41
Double Swoosh Gem Grab 45.5%
224 36
Flaring Phoenix Knockout 45.2%
343 43
Open Business Hot Zone 44.9%
354 43
Safe Zone Heistprev. season 45.2%
217 36
Bridge Too Far Heistprev. season 45.0%
202 35
Pit Stop Heist 45.0%
60 16
Hot Potato Heistprev. season 43.4%
175 32
Sneaky Fields Brawl Ball 42.6%
258 38
Center Stage Brawl Ball 42.5%
551 50
Safe(r) Zone Heist 40.3%
77 20
Parallel Plays Hot Zoneprev. season 41.1%
209 35
Ring of Fire Hot Zone 41.4%
319 41
Kaboom Canyon Heistprev. season 40.0%
175 32
Spiraling Out Brawl Ball 39.5%
324 42

Against whom

Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.3% against Pearl in Knockout. On average the worst case sits at 26.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.4% 636 games Edgar 58.5% 349 games Pearl 57.0% 128 games Sprout 60.0% 80 games Gray 53.7% 201 games Fang 58.3% 72 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 Diamond 20 30.7% 45.0%