Best map: Layer Cake with 55.6% from 297 games.
Diamondchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 88 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
55.6% | 297 | 40 | ||
Deathcap Trap prev. season |
54.4% | 294 | 40 | ||
Out in the Open ![]() |
52.8% | 362 | 43 | ||
Rustic Arcade ![]() |
52.2% | 423 | 46 | ||
Crystal Arcade prev. season |
53.1% | 311 | 41 | ||
Hard Rock Mine ![]() |
51.2% | 607 | 51 | ||
Belle's Rock ![]() |
49.3% | 505 | 48 | ||
New Horizons ![]() |
48.6% | 473 | 47 | ||
Gem Fort ![]() |
48.6% | 414 | 45 | ||
Dueling Beetles ![]() |
49.6% | 240 | 37 | ||
Hideout prev. season |
47.6% | 460 | 47 | ||
Undermine ![]() |
47.7% | 426 | 46 | ||
Pinball Dreams ![]() |
46.4% | 366 | 43 | ||
Shooting Star prev. season |
46.2% | 409 | 45 | ||
Dry Season ![]() |
46.0% | 339 | 42 | ||
Triple Dribble ![]() |
45.5% | 314 | 41 | ||
Double Swoosh ![]() |
45.5% | 224 | 36 | ||
Flaring Phoenix ![]() |
45.2% | 343 | 43 | ||
Open Business ![]() |
44.9% | 354 | 43 | ||
Safe Zone prev. season |
45.2% | 217 | 36 | ||
Bridge Too Far prev. season |
45.0% | 202 | 35 | ||
Pit Stop ![]() |
45.0% | 60 | 16 | ||
Hot Potato prev. season |
43.4% | 175 | 32 | ||
Sneaky Fields ![]() |
42.6% | 258 | 38 | ||
Center Stage ![]() |
42.5% | 551 | 50 | ||
Safe(r) Zone ![]() |
40.3% | 77 | 20 | ||
Parallel Plays prev. season |
41.1% | 209 | 35 | ||
Ring of Fire ![]() |
41.4% | 319 | 41 | ||
Kaboom Canyon prev. season |
40.0% | 175 | 32 | ||
Spiraling Out ![]() |
39.5% | 324 | 42 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.3% against Pearl in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.4%
636 games
Edgar
58.5%
349 games
Pearl
57.0%
128 games
Sprout
60.0%
80 games
Gray
53.7%
201 games
Fang
58.3%
72 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 | Diamond | 20 | 30.7% | 45.0% |