Best map: Out in the Open with 57.4% from 303 games.
Wins late — in Knockout 3.7 points better in long rounds than in short ones (51.6% against 47.9%, split at 98 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/05 to 08/22, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
57.4% | 303 | 41 | ||
Belle's Rock ![]() |
56.1% | 399 | 45 | ||
Dry Season ![]() |
58.1% | 248 | 38 | ||
Hard Rock Mine ![]() |
56.0% | 377 | 44 | ||
Rustic Arcade ![]() |
56.9% | 306 | 41 | ||
Layer Cake ![]() |
57.1% | 261 | 38 | ||
Shooting Star ![]() |
58.0% | 174 | 32 | ||
New Horizons ![]() |
53.9% | 382 | 44 | ||
Gem Fort ![]() |
55.2% | 250 | 38 | ||
Triple Dribble ![]() |
56.5% | 186 | 33 | ||
Undermine ![]() |
54.2% | 297 | 40 | ||
Center Stage ![]() |
52.8% | 288 | 40 | ||
Dueling Beetles ![]() |
53.2% | 188 | 34 | ||
Sneaky Fields ![]() |
54.3% | 129 | 28 | ||
Ring of Fire ![]() |
52.0% | 202 | 35 | ||
Double Swoosh ![]() |
51.6% | 184 | 33 | ||
Hideout ![]() |
50.6% | 241 | 37 | ||
Open Business ![]() |
48.9% | 225 | 36 | ||
Pit Stop ![]() |
51.4% | 74 | 20 | ||
Flaring Phoenix ![]() |
47.8% | 276 | 39 | ||
Pinball Dreams ![]() |
47.8% | 226 | 36 | ||
Safe Zone ![]() |
50.0% | 68 | 18 | ||
Spiraling Out ![]() |
46.6% | 208 | 35 | ||
Safe(r) Zone ![]() |
47.6% | 84 | 21 | ||
Hot Potato ![]() |
47.2% | 89 | 22 | ||
Crystal Arcade prev. season |
50.0% | 16 | 0 | ||
Parallel Plays ![]() |
46.3% | 80 | 21 | ||
Bridge Too Far ![]() |
42.3% | 78 | 20 | ||
Kaboom Canyon ![]() |
41.4% | 70 | 19 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Sprout in Knockout. On average the worst case sits at 27.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.0%
1,119 games
Edgar
57.4%
538 games
Sprout
63.3%
166 games
Fang
61.3%
111 games
Gray
53.7%
339 games
Pearl
53.1%
339 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list