Best map: Dry Season with 50.3% from 7,528 games.
Mythicchange
08/03 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.5% to 1.9% pick rate, up 295 %. The win rate moved 1.4 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
50.3% | 7528 | 89 | ||
Deathcap Trap prev. season |
50.1% | 9088 | 92 | ||
Out in the Open prev. season |
49.9% | 8814 | 91 | ||
Rustic Arcade prev. season |
49.6% | 7793 | 89 | ||
Crystal Arcade prev. season |
49.1% | 9964 | 93 | ||
Gem Fort prev. season |
48.9% | 8280 | 90 | ||
Layer Cake prev. season |
48.9% | 7241 | 88 | ||
New Horizons prev. season |
48.2% | 10730 | 94 | ||
Hard Rock Mine ![]() |
50.3% | 561 | 50 | ||
Flaring Phoenix prev. season |
47.5% | 7676 | 89 | ||
Parallel Plays prev. season |
48.2% | 2280 | 71 | ||
Spiraling Out ![]() |
50.4% | 452 | 47 | ||
Hideout prev. season |
47.4% | 5893 | 85 | ||
Shooting Star prev. season |
47.6% | 4469 | 81 | ||
Double Swoosh prev. season |
46.3% | 4860 | 82 | ||
Hot Potato prev. season |
46.6% | 2446 | 72 | ||
Undermine ![]() |
48.3% | 420 | 46 | ||
Bridge Too Far prev. season |
45.6% | 1730 | 67 | ||
Open Business prev. season |
44.7% | 6872 | 87 | ||
Center Stage ![]() |
46.5% | 609 | 51 | ||
Triple Dribble prev. season |
44.2% | 6567 | 87 | ||
Sneaky Fields prev. season |
43.7% | 6218 | 86 | ||
Pinball Dreams ![]() |
45.4% | 405 | 45 | ||
Safe Zone prev. season |
43.7% | 1827 | 68 | ||
Pit Stop ![]() |
45.2% | 42 | 11 | ||
Kaboom Canyon prev. season |
43.7% | 1511 | 65 | ||
Dueling Beetles prev. season |
42.9% | 4916 | 82 | ||
Belle's Rock ![]() |
44.0% | 489 | 48 | ||
Ring of Fire prev. season |
42.2% | 4865 | 82 | ||
Safe(r) Zone ![]() |
35.0% | 20 | 0 |
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Sprout in Knockout. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.4%
900 games
Edgar
58.0%
455 games
Sprout
60.7%
135 games
Pearl
56.3%
245 games
Grom
64.6%
65 games
Gray
53.5%
273 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 | Diamond | 21 | 29.5% | 42.9% |