Only Crystal Arcade. 08/04 to 08/18, 14 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
58.3%
1,306 games
Ash
54.0%
1,682 games
Surge
52.3%
6,180 games
Starr Nova
51.8%
4,751 games
Bo
52.0%
3,317 games
Stu
51.3%
6,483 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ExC | Noiaoz | Legendary | 22 | 47.8% | 81.8% |
| 2 | 忧郁神Reboot | Legendary | 48 | 47.3% | 64.6% |
| 3 | HARK!RAT | Mythic | 22 | 46.8% | 77.3% |
| 4 | ERMY🎖️ | Legendary | 25 | 46.3% | 72.0% |
| 5 | うん ち | Legendary | 45 | 46.2% | 62.2% |