Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.7 — rewards skill: from Diamond to Masters the win rate climbs by 4.7 points (regression 45.5% to 50.1%). The higher the tier, the better he does.
Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed for Gold.
Kaze
65.7%
70 duels
Colt
60.9%
64 duels
Byron
56.6%
83 duels
Rico
57.1%
70 duels
Edgarcounter
50.3%
161 duels
Piper
53.5%
71 duels
Ruffs counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Gold.
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.