Wins late — in Knockout 3.7 points better in long rounds than in short ones (51.6% against 47.9%, split at 98 s). Needs the long round; in a fast game he never arrives.
Only Shooting Star. 08/04 to 08/18, 13 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.6%
157 games
Edgar
56.8%
465 games
Mortis
56.0%
555 games
Brock
54.5%
899 games
Penny
63.0%
119 games
Piper
54.9%
437 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Legendary | 20 | 36.6% | 80.0% |
| 2 | 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 | Diamond | 25 | 31.2% | 48.0% |
| 3 | yuina | Diamond | 22 | 30.3% | 45.5% |
| 4 | Snay | Legendary | 22 | 29.4% | 40.9% |
| 5 | 尺aphⱠàĐ 🤍🧸 | Legendary | 20 | 27.3% | 30.0% |